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100 Pokémon Go
99 Borderlands 2
98 Divinity: Original Sin 2
97 Dishonored
96 Final Fantasy VII
95 Assassin's Creed IV: Black Flag
94 Monkey Island 2: LeChuck's Revenge
93 Burnout 3: Takedown
92 Fallout 2
91 Undertale
90 League of Legends
89 Mega Man 3
88 Soulcalibur
87 Thief II: The Metal Age
86 SimCity 2000
85 Inside
84 Contra
83 Tony Hawk's Pro Skater 2
82 Monster Hunter: World
81 Resident Evil 2 (Remake)
80 System Shock 2
79 Grand Theft Auto: Vice City
78 Persona 5
77 Fortnite
76 Fable 2
75 GoldenEye 007
74 Super Smash Bros. Ultimate
73 The Elder Scrolls V: Skyrim
72 X-COM: UFO Defense
71 Suikoden II
70 Battlefield 1942
69 Dota 2
68 Mario Kart 8 Deluxe
67 Star Wars Jedi Knight II: Jedi Outcast
66 Spelunky
65 Donkey Kong
64 The Sims
63 Rock Band
62 Red Dead Redemption 2
61 Splinter Cell: Chaos Theory
60 Super Mario World 2: Yoshi's Island
59 Silent Hill 2
58 Grand Theft Auto: San Andreas
57 Mass Effect
56 Call of Duty 4: Modern Warfare
55 Rise of the Tomb Raider
54 Batman: Arkham City
53 The Witness
52 Journey
51 Uncharted 2: Among Thieves
50 Overwatch
49 Deus Ex
48 Baldur's Gate II: Shadows of Amn
47 Ms. Pac-Man
46 Counter-Strike 1.6
45 Left 4 Dead 2
44 EarthBound
43 Resident Evil
42 Diablo II
41 StarCraft
40 World of Warcraft
39 Star Wars: Knights of the Old Republic
38 Fallout: New Vegas
37 Final Fantasy VI
36 Mass Effect 2
35 Pokémon Yellow
34 Bloodborne
33 Metroid Prime
32 Resident Evil 4
31 Shadow of the Colossus
30 Metal Gear Solid
29 God of War
28 The Witcher 3: Wild Hunt
27 BioShock
26 Sid Meier's Civilization IV
25 The Legend of Zelda: Ocarina of Time
24 Minecraft
23 Halo: Combat Evolved
22 Half-Life
21 Metal Gear Solid 3: Snake Eater
20 The Last of Us
19 Doom
18 Chrono Trigger
17 Portal
16 Dark Souls
15 Street Fighter II
14 Super Mario Bros.
13 Halo 2
12 Castlevania: Symphony of the Night
11 Grand Theft Auto V
10 Super Mario 64
9 Red Dead Redemption
8 Half-Life 2
7 Tetris
6 Super Mario Bros. 3
5 The Legend of Zelda: Breath of the Wild
4 Super Metroid
3 Portal 2
2 The Legend of Zelda: A Link to the Past
1 Super Mario World

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welcome friends james corbett here
corbettreport.com you're tuned into
propaganda watch
and as you will no doubt know by now i
have been following and documenting the
wacky
wild and sometimes weird world of
establishment mainstream propaganda for
the past two years
here on propaganda watch and more
generally in my work at the corbett
report for the past
13 years so as you can imagine
i have seen pretty much everything over
the course of that time
and i have become largely desensitized
to even the most outlandish
propaganda so it really takes something
exceptionally over the top to actually
anger me in the world of propaganda
and well ding ding ding we have a winner
this week folks
i am apoplectic with rage
at this vile piece of propaganda put out
by way of german public broadcasters ard
and zdf corona world
dash browser ballet presented
in
[Music]
is
[Music]
world.com
oh yes the hottest new game out there
right now is
corona world where you have to be the
valiant nurse who's out to
do shopping at the supermarket but
you're combating all of these evil
covidiets like the anti-masters and
others who get
in your way and try to give you
coronavirus
so how do you respond to that well
that's all part of the fun and games
literally so in case you don't believe
me
i'll show you and i will show you a
little bit of this game so you don't
have to give them the satisfaction of
giving them your own clicks but if you
do go to play coronaworld.com you can
play this fun new game
where you are presented with this
opening screen you get to spiel in the
game or see the credits and you can even
switch to english
and turn off the annoying music so let's
oh let's turn off the annoying music and
let's play the game you wake up at home
after an 18-hour shift at the hospital
you are hungry you open the fridge it's
empty you'll have to go buy groceries
there is corona outside oh no you have
to keep 1.5 meters distance
so as you can see it's basically a
side-scrolling mario type game where you
have to do such things as collect soap
bars
so that you can wash your hands
incessantly like some sort of deranged
obsessive-compulsive lunatic but watch
out oh that kid seems to be covered in
coronavirus you better watch out for
that
and oh look at this a first aid box oh
of course a mask and it's a power up
like a
like a mario mushroom and you can
collect toilet paper for 900 points
because
toilet paper of course is the be all and
end all of existence in corona world
and uh look at these little children oh
no
they they they hurt you when you touch
them because they're so covered in
corona so you better
jump on their heads and literally kill
them or they will kill you
that's right the point of this game is
to literally kill
anyone and everyone who you encounter
who is not mindlessly clapping
like a monkey uh in the windows there
because of course they're the good guys
but
all of these other people the children
and others who come after you these are
the evil people that must be dealt with
uh there are many more examples of this
in this game but uh anyway you get the
point
oh a dumpster full of corona and etc
and of course you have to dodge the
random corona spurting out events and
everything
and this i guess is supposed to be
funny and perhaps
educational in some sense for certain
people
well we can find more on that from an
article from
rubicon which i do not know myself
because i
am not a german speaker and i don't
follow german alternative media but i
have
for whatever it's worth i have had
several people recommended to me several
german
uh viewers of the corbett report
recommended to me over the past few
months
so i don't know take it for what it's
worth but at any rate they had this
article up recently about this called
the killer game
in a computer game from ard and zdf
small children
are supposed to be killed because of
corona
uh the attack and please bear in mind
this is a machine translation so this is
not going to be perfect english but uh
you can get the original text obviously
if you uh click through to the link
the attacks on individual population
groups due to the corona
crisis are reaching new level the public
television channels use a video game to
call for the virtual murder of children
party people and other alleged virus
spreaders the attacks on individual
population groups in the context of the
corona
crisis are taking on unbelievable
proportions arbitrary measures increase
the pressure on the population
contrary to all scientific evidence not
to mention normal human legal and moral
concepts
the weakest members of society children
are chosen as objects of hate
and mistreated this propaganda is
getting more
and more perverse and harsh in a
computer game from ard and zdf which can
be found on the internet at play
coronaworld.com you now have to
kill small children unfortunately this
is not a joke that gives a whopping 150
points per child
the two public television broadcasters
call for the murder of children
on the internet via their online portal
funk and by
satire somehow because of corona or
something
it is not even said that one should kill
children who have corona
but it is about killing children in
general because they are supposedly
highly infectious which incidentally is
an outright lie
a commentator under the article
infection prevention measures are above
the best interests of the child by
bernard loyfen
refers to these statements of the public
media which were actually unimaginable
in germany until recently and is rightly
indignant
i just found something perverse on the
youth online portal funk
from ard and zdf disgusting
for each crushed child the player gets
150 points
fight your way through an army of idiots
and virus throwers
joggers preppers party people and please
hold on
highly infectious little children
flatten them it says in the promotional
video for the game
for this dear parents you pay fees
and yes it goes on to show the uh the
promotional video etc that we've just
seen but
yes this isn't i mean this is a joke
hahaha but it isn't a joke as in this
game really exists and was really put
out there
as part of national public broadcasting
in germany and uh to get more of a sense
of
what this is or where it comes from the
the actual source of this
game if you can call it that is
something called the um
browser ballot which contributes to
something called funk which is an online
portal put out by
national german broadcasters ard and zdf
and
they are not uh this is not their first
attempt to generate
controversy in order to generate
attention uh for example the frankfurter
alderman
algiemian back in march had this about
one of their previous videos
it takes the old ones away talking about
a video that they put out
that you can read about if you're
interested but essentially back in march
they were saying well it seems that this
coronavirus is
killing off only mostly elderly people
well that's only fair because the
elderly people are responsible for
pollution and killing the environment so
i guess all's well that ends well that
generated a lot of controversy at the
time as you can imagine
so as you can see this is a edgelord
shock comedy group that puts out crap
like this in order to generate clicks
for their uh public broadcaster masters
which is interesting on a couple of
levels i mean
at any rate i think we all understand
that this is to generate
outrage clicks for for funk and what is
funk
exactly well you can find f dot d e
where they have this
handy dandy what is funk question and
answer
where back in 2016 they launched this
online portal they say funk
offers 14 to 29 year olds online content
in the categories of inform
orientate and entertain
the formats take place directly on
youtube facebook instagram and other
social media platforms
users can also access the content on the
funk website in an independent player
blah blah blah so
that is what they are that is what they
do they target 14 to 29 year olds
on the internet with their funny
edgelord humor
specifically look at that again to
inform
orientate which may be a uh not quite
accurate english translation but at any
rate i think you get the idea and
entertain so literally infotainment
but with orientate in there as in yes we
want to
orientate you this way we want to shape
your thinking along these
lines we literally want to propagandize
you and why not of course this is a
public broadcaster in case
for those out there who don't know yes
ard and zdf public broadcasters national
public broadcasters in germany funded
not by taxpayers but by license fees so
like the bbc uh every
german household is expected to pay a
license fee for the
privilege of accessing these services 17
euros and 50 cents a month as i
understand so yes you are
obligated to pay for these services
which then
are literally propagandizing to your
children with crap
like corona world where you literally
have to kill
all of these co-idiots that are trying
to stop the valiant nurses from going to
the supermarket
it's uh again this is disgusting it is
designed to generate some controversy in
order to bring eyeballs and attention on
it so
if you are not inclined i would suggest
you do not click on
through to this video game but of course
i will put the link there in case you
want to do so
um but at any rate that's what this is
that's what it is doing and
of course it underlines the narrative
the good
citizens sit there in the window just
clapping as this nurse goes
to buy something uh for dinner and
she is confronted by anyone who
essentially
is out there trying to come within 1.5
meters
uh auntie masters children joggers party
people sunbathers and other well
demonized people and this is i i want to
underline again
that this entire narrative is what the
biosecurity state is about it is about
essentially turning everyone into an
enemy everyone by virtue of the fact
that they are a human being who
exhales and inhales and and excretes
various fluids and substances ew icky
by organic biological activity uh
you are thereby a biological threat
and have to be dealt with by nurses who
will stomp on your head
metaphorically but uh extend that
metaphor out and see how that uh that
plays out in the biosecurity
fascist state that is coming into view
well on the good
side people are not swallowing this
propaganda
as willingly as they were even a few
months ago as demonstrated by the mass
demonstrations that did take place in
germany
in london in zurich elsewhere around the
world this past weekend that we were
talking about on the most recent edition
of new world next week
and uh which did go ahead so i hope you
will follow the coverage at say
off dashguardian.org and other places
like that and
if there are german speakers out there
in the crowd that want to share
uh links to german resources on what is
happening in berlin and germany
specifically uh that would be highly
apropos to this particular video shall
we say at any rate there you go there's
the latest
outrage propaganda of the week and uh
that's going to do it for this week for
propaganda watch but i will be
back talking to you again shortly james
corbett corbettreport.com
[Music]
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understand what's going on around you
you are in a state of war
and you have precious little time to
save yourself
is a slow process which we call active
measures
what matters is essentials economy
foreign relations
defense systems with a violent change of
power
structure and economy period of
normalization this is what will happen
in the united states if you allow all
these schmucks to
put a big brother government in
washington dc
you will promise lots of things never
mind whether the promises are fulfilled
or not
the disaster is coming closer and closer
the danger is real
you

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[Music]
and just say you know we're doing
something we believe in and the hard
thing that I was getting to is there's
gonna be fans of the first game that
aren't gonna like the second game and
that we have to be okay with and they're
gonna be vote that they should never
play the first game we're gonna love the
second game all we have to do is be all
we can do is be true to ourselves and
keep making what we believe it on June
14th 2013 Naughty Dog released The Last
of Us
a game that would go on to receive
numerous Game of the Year awards with
critics and users both alike applauding
the compelling and sophisticated
narrative for many this is one of the
greatest games of all time not because
of its gameplay or the graphics or the
audio level and world design which were
all indeed great elements of the
experience but what stood out and made
this game so special was the superb
writing which started off by showing the
heartbreaking trauma that Joel Miller
suffered in the beginning of the end of
the normal civilized world which
resulted in the devastating loss of his
daughter in his arms
years later joel has adapted to the
civilization that remains he serves as a
smuggler in a quarantine zone in Boston
Massachusetts eventually though through
a series of events a young girl Ellie
who appears to be immune to the
infection ravaging the world is put in
Joel's care what makes the last of us
such a groundbreaking remarkable
experience is the relationship of Ellie
and Joel which grows as they make their
way nearly cross country two delivered
Ellie to the fireflies with a hope that
she is the cure the cordyceps infection
this journey is rough with learning loss
betrayal and or but the growing bond of
Ellie and Joel as they keep each other
alive is beautiful which is why the
ending of the game hits so hard
does Joel let Ellie die for the benefit
of humanity which could save the race of
humans or does he save her as he has
grown to love her as a daughter it's an
interesting situation with no easy
decision to be made but as most fathers
or parents would do they save their
child and that's what Joel does but
there are consequences for those actions
and Joel knows it which is why at the
tail end of the game when he's
confronted by Ellie about what happened
at the fireflies hospital he lies
for a long time with surviving no matter
what you keep finding something to fight
for
now I know that's not what you want to
hear I swear to me
swear to me that everything that you've
said about the fireflies is true
I swear
[Music]
Naughty Dog and co-director of the Last
of Us Neil druckmann revealed in an
interview in 2018 that the whole concept
of the Last of Us is trying to build a
bond and trying to replicate the
mechanics and storytelling of a bond of
a father and a daughter it felt that was
so important to pull off to feel Elly's
panic to feel her starting to take
charge that's the hand of a baton
because the next sequence you're playing
is Elly I felt if we drop the ball in
that sequence when you're playing as
Elly it wouldn't have turned out as
magical as it was for a lot of players
magical is what this experience was an
emotional journey which is considered a
masterpiece by many very little gaming
experiences haver can come close to what
Naughty Dog achieved here the feeling
from a lot of players and critics was
that the story was so well done that a
sequel would be a mistake as all it
would do is undermine the first games
events but in December 2016 during the
PlayStation experience the world was
shocked with the announcement in first
teaser trailer for the Last of Us part 2
[Music]
[Applause]
yeah if the first game was really like
the Corvette the theme was about the
love between these two characters and
how we build that through story
music interaction gameplay mechanics
this story is the counter of that the
stories about hate and how we use all
those same things to make the player
feel that so much thought went into this
and I know there's a lot of people that
feel this trepidation about coming back
to these characters and revisiting what
that ending means and hope and worrying
whether that's gonna spoil the first
game and you have to understand we feel
all those things as well like no one
loves these characters more than we do
and we would not do this if we didn't
feel like we had the right idea and the
part-2 is really kind of doubling down
on that to say we believe in this so
much it's not we're not trying to avoid
it and we were like I've played with so
many of the ideas that had different
characters and I'd never felt right the
last of us is about these two characters
specifically and all I ask is the fans
of the first ones put some faith in us
trust us we're gonna do right by you
following this reveal event for the
upcoming sequel one of the bigger
surprises came actually a day later in
which it was revealed one of the
co-directors on the Last of Us an
uncharted for Bruce Straley would not be
returning to direct the Last of Us part
two Naughty Dog would provide Kotaku
with a statement confirming straily
would not be involved Bruce recently
decided to take much deserve time off
after shipping two critically acclaimed
games in the last few years he's looking
forward to returning to the studio soon
and jumping back in on his next project
straily though would not return leaving
the studio about nine months later
saying his time away from the studio had
him focusing his energy and other
directions which made him realize it was
time to move on and so he did the Last
of Us part two this time around would be
directed by Neil druckmann but also
Anthony Newman and Kurt Marga no
druckmann would write the game along
with Halle Grass who most notably wrote
a few episodes of the first season of
HBO's Westworld
for the next few years we would have new
teaser trailers one of which included a
bunch of unknown mysterious characters
and one that teased the relationship of
Ellie and Deena from these trailers
and speculation had been rampant with
some of the most popular predictions
being that Joel is a ghost in the last
of his part two and Halley's mother
would be introduced in the sequel
playing a critical role in the story The
Last of Us - was originally set to
release in late February 2020 but those
plans changed as Naughty Dog announced
in October 2019 if the release date
would be moving to late May 2020 as they
needed more time there would of course
be another delay but we'll get to that
in a few minutes now during the game's
development which stretched from 2014 to
here in 2020 some unfortunate stories
emerged which painted Naughty Dog as a
problematic studio that doesn't know how
to treat their workers with respect or
really just human beings at all these
stories of crunch are not uncommon for
this games industry many of the big
players have been hit with these horror
stories and fortunately in recent years
outrage and negative PR has led to some
of these big players that includes
Rockstar Games and CD Projekt RED all
vowing to do better and create actual
change with how they go about the
development process of their games but
in particular with Naughty Dog damaging
accounts from former and current
employees have emerged in the last year
or two with 12 former employees in 2019
telling cog connected their stories of
24 hour shifts low Peyman and the
impossible expectations put on some
workers which all contributed to a
culture of crunch in March 2020 Kotaku
published their own account of crunch
culture at Naughty Dog with multiple
former and current employees speaking
out on the development process at the
studio
the Kotaku piece outlined long shifts
the need for everything to be perfect no
matter the cost and the revolving door
of talent with 70% of non lead designers
and the credits of 2016 uncharted 4 no
longer being at the studio it was also
stated that some current Naughty Dog
employees were preparing to depart once
the last of us two had shipped and they
received their bonuses interestingly
some of these employees also reportedly
said that they actually wished for the
game to fail to be a critical flop so it
forces Naughty Dog's leadership to
understand that they have to change
their ways the day this Kotaku report
went live former Naughty Dog animator
Jonathan
who left the studio in September 2019
publicly shared his experience at the
studio which included his coworkers
gameplay animators kneading recovery for
weeks and one co-worker actually even
having to be hospitalized because the
crunch went on for so long
Cooper also mentioned the revolving door
of talent as well and how the studio has
been relying on film animators who lack
the experience and/or technical / design
knowledge that is needed
Cooper additionally mentioned leadership
threatening to withhold his final
paycheck until he signed an NDA stating
he would not share their production
practices these stories have been a
cloud hovering over Naughty Dog in the
last of his part two for quite some time
now
in recent months though these stories
were brought up far more often because
of the massive last of us two leaks that
emerged in late April 20 2009 to be
spammed all over the Internet after
multiple YouTube videos popped up
showing key story moments that happened
in the game initial rumors indicated
that the story leaks came from a
disgruntled employee but Sony would
later deny that claiming the leaks were
actually the work of hackers who
accessed a security vulnerability
regardless opinions were formed as many
decided to interact with these leaks and
a lot of people were pissed with a
narrative that Naughty Dog chose to go
with due to the global pandemic in April
the Last of Us 2 was delayed again this
time indefinitely but it certainly put
publisher Sony in an awkward position
when these massive story leaks emerged
and forced them to not push the game too
far out so when April 27th 2020 when all
the discussion was on these leaks Sony
announced at the Last of Us parts who
would now be launching on June 19th
that same day Naughty Dog would also
acknowledge the situation calling it
disappointing asking fans to do their
best to avoid the spoilers and finishing
their statement by reassuring fans that
the game would be in their hands soon
and the final experience will be worth
it earlier in the month Troy Baker
portrays Joel discussed his character's
role in the game to fandom klemming Joel
will play a central role in the Last of
Us part two if we have done our job
right people who question everything
about the Last of Us - I want fans to be
able to challenge their own ideas about
what this game is what the world is who
the characters are every
I want people to go in open-minded to
this story and allow Joel and Ellie to
tell their story not the story that
people think they want to be told if
people go and open-minded to this thing
I think they will have a completely
different experience than if they go and
close-minded by the time a 20/20 came to
be every in any last of us to related
post was being hit with spoilers and
angry fans lashing out at Naughty Dog
for the decisions that they made with
the game that had been leaked one of the
loudest individuals against these leaks
and biggest defenders of naughty dog was
actually Troy Baker who on multiple
occasions throughout the month of May
spoke out about the accusations being
levied against Naughty Dog the rumors
and the speculations then the release
and the celebration and then all of this
controversy that's happened in the last
couple of weeks yes sir
which unfortunately has taken the
spotlight what I love is that there's
still by and large the majority of
people are going I still want to know
more about this story and Neil has taken
the brunt of a lot of this and I respect
him because he said look there's times
when I receive you know from from from
the public I'm gonna receive credit that
doesn't go to me and I can't spend time
fending off so I passed that credit
along to the team he was like so I'm
gonna take responsibility whether it's
mine or not I'm like dude unfair credit
or undue credit and undue blame when I
was like I respect that
someone said do you feel that they're
disrespecting the characters but based
on these leaks okay yeah and I said
who's potentially disrespecting the
characters the people that have spent
six years paints they can leak Talent
Lee creatively carefully curating this
experience over years or the people that
for kicks and credit threw it out there
for over a few days I was like that's
disrespecting these characters so and
anybody that looks at them is is to me
is feeding into that because there's
still so much misinformation that's out
there it's kind of funny when like is
that what you think
okay sure play the game
find out for the number of weeks leading
up to the release Naughty Dog and Sony
would be hit with relentless attacks
from angry fans forcing them to turn off
comment sections on most of their social
media posts related to the sequel these
attacks ranged from people making fun of
events that happened in the game but the
use of memes others went so far to send
ugly vicious messages to the game
director Neil druckmann some called the
studio out for getting political citing
a speech that Druckman gave in 2014 in
which the director gave controversial
gaming figure Anita sarkeesian the
Ambassador award at the game developers
Choice Awards Druckman while introducing
sarkeesian mentioned her work as a major
influence on the studio's recent games
Druckman support of sarkeesian has been
a regular attack for years and was only
amplified once various story events
leaked for the last was too regardless
pre-release things were very heated with
Naughty Dog being under a microscope
with many looking for any and everything
to criticize the studio for although
Sony's definitely did not make matters
better by going out of their way to
silence anyone talking about the story
leaks
this included blatant DMCA abuse as
while Sony certainly rightfully took
down videos including leaked material
they also did not stop there going after
various commentators who just discussed
the mess of a situation which is covered
under fair use law unfortunately much of
games media ignored this copyright abuse
and decided just not to report about it
at all on May 13 2020 Naughty Dog
released an inside the story video on
the official PlayStation channel in
which multiple developers explain the
development and narrative process of the
game specifically though game director
Neil druckmann emphasized their aim for
the game and how he expects a mixed
reaction for the last most part - we're
hoping to create a story that makes a
commentary about the cycle of violence
and how acts can beget other acts and
show all the different aspects that
could come out of it nothing's really
good or bad just the different
consequences of one's actions there's
always the fear that you know when you
made something great and
go back to it you're gonna mess it up
you're gonna mess what made it so
special the test for us was like can we
come up with a story that can one stand
on its own and be meaningful and have
weight the same kind of feeling we had
when we came up on the story for the
first one I know even within the studio
we've had a lot of like philosophical
arguments about some of the events and
what happens in the game and I thinking
this one might be more divisive in the
first game in a very kind of exciting
way that I think it raises those
interesting philosophical questions and
asked the players to interpret some of
the material that's there and see where
they stand on those questions fast
forward to June 10th 2020 just days
before reviews of the game were set to
go live Wired published an interview
with Druckman who once again stated his
expectation that there are fans that
will not like the narrative that they
chose to go with Druckman cited from his
hours of watching play testers that he
knows some of them did not like it and
some absolutely hated it some of them
are not going to like this game and not
like where it goes and not like what it
says or the fate of characters that they
love I'd rather have people passionately
hated and just be like yeah it was okay
nine days later on June 19th the last of
his part to it finally released so we
finally arrived now to the most
important question one that has been met
to a wide array of responses differing
perspectives and that is whether or not
the Last of Us part two is a worthy
sequel to one of the games that define
last generation
Last of Us part 2 is simply put a game
that probably should not have been made
because in my opinion it does exactly
what Naughty Dog claimed that they did
not want to have happen in this game it
undermines and really does degrade the
events and journey that occurred in the
first game The Last of Us part twos tale
of hate starts after a traumatic event
happens and sends Ellie who is now the
main protagonist and company to the
ruined City of Seattle which is in the
middle of an ugly war between two rival
factions vying for control throughout
the experience we see Ellie's romantic
side explore her past four to five years
and confront unfortunate truths the
sequel definitely has some surprises in
store especially in regards to Ellie and
Joel's relationship although I'm not
sure if these surprises ever feel
satisfying or justified enough
everything is at the very least improved
in terms of gameplay and graphics
although don't expect a drastic
difference compared to the first entry
the structure of the game is also kind
of a surprise as Naughty Dog makes a
bold change halfway through the game
which has proven to be kind of
controversial so if you want my very
simple review of the game it's just fine
and that's largely because the narrative
this time around never really delivers
how the first game was able to so for my
much more detailed take let's first dive
into all of the non spoilery aspects
before we cut this story apart without a
doubt one of the most impressive parts
of this game is all of the different
options presented to the player the
accessibility options and level of
customization and the game's menus is
truly groundbreaking while some may not
see this as being important it really is
as Naughty Dog went out of their way to
make the game beyond just playable for
almost any and everyone there's just so
much here like the choice of various
audio cues that can be turned on to help
gamers that are blind or vision issues
there's also many combat accessibility
options which further reduce the
difficulty of the game like in turn on
slow motion make yourself invisible
while prone reduce enemy accuracy and
perception and more beyond just combat
and audio there's also navigation
options which adds markers that makes
travelling through the levels easier you
can customize the heads-up display
changing its color and large in its size
turning certain things on
like the health bar or damage indicators
for full-on immersion you can map out
the controls to your liking I understand
many have issues with motion sickness
and games like this and again there's an
option to help with that and many games
subtitles can be really small and hard
to read but again Naughty Dog went out
of their way to give choice as players
can customize the size color and more
some have said this is the most
accessible game ever and I firmly agree
with that the Last of Us part two is the
gold standard in this respect with
players being able to edit just about
every part of this experience except you
know maybe the story now the overall
gameplay experience isn't very different
than the first game and I think that's
fine because once again it is done so
well one of my favorite parts of this
games various levels is just the tension
that you can feel as you try to slowly
make your way around an enemy or when
you take them out depending on what
difficulty mode you are playing on this
drastically changes how you have to go
about things for example as you make
your way through the hill crest level on
the Hard difficulty enemy AI is
extremely responsive to your every move
I often was relying on the games
listening mode which helps make out
where enemies are located and moving
towards you'll find yourself relying on
throwing objects like bricks or bottles
or stun bombs as distractions often as a
gunfight in this difficulty just isn't
usually worth it even silent combat
options like a silencer or bow and arrow
can prove to be a bit of a challenge at
times on other difficulties like light
mode the experience is much more easier
which is obvious as you can often breeze
through the levels as long as you don't
you know make dumb decisions in total
there are five difficulty modes
available with very light light moderate
heart and survivor there is also a new
game plus mode available which can be
unlocked once you finish the game story
in terms of enemies you face there's the
usual non friendly factions of humans
that you'll encounter that come with
their own unique way of going about
things like the sera fights aka the
scars will make whistle call-outs to
your position or just really that's
their form of communication and many of
these enemies have bow and arrows at
their disposal the Washington Liberation
Front aka the wolves have guard dogs
which can track your scent if they get
close to you
forcing fast decisions and reactions
with infected the runners stalkers
clickers and
are all back but this time around there
is a new type of infected this being
shamblers which are probably just under
bloaters in terms of difficulty there is
additionally some other mutations
including one abomination but for the
most part the enemies are not really
that different from the first game but I
really do like how human enemies
communicate their actions so if you're
in a gunfight you'll hear them
strategizing in real time their attack
on you like if you're outnumbered three
to one you'll hear these human enemies
telling one of them to try and flank you
if you run out of ammo they will notice
that and they will take advantage of the
circumstances if they notice you
attempting to sneak by they will shoot
and also call out your position to
others overall just a very neat detail
that adds to the intensity of battles
enemy AI is indeed improved this time
around in terms of responsiveness on
more difficult modes like hard they feel
like an actual threat but unlike they
can get pretty stupid with most other
actions Naughty Dog did freshen things
up by adding a new feature in which
opposing human enemies will call out the
names of their fallen or missing friends
so like a lot of the time you'll
silently take down an enemy foe and as
you're making your way around the level
you hear someone yell out is mark okay
or mark is dead and it's clear nutty
Doug was trying to add some identity to
these individuals and you'll actually
notice that enemy AI will move away from
their normal patrols if you take out one
of their own they will actively search
and use clues investigating to try and
find you at least for a short period of
time this is why distractions can be so
important as it draws the attention away
from your position but unlike other
popular stealth games this is really
about as far as stealth goes you can use
silent weapons or takedowns and throw
some bricks but like the first game
that's just as far as it goes which
being that this is a survival horror
title that relies on this play style
much of the time I kind of find it
disappointing that Naughty Dog did not
expand this further now in terms of
weaponry at your disposal you have of
course your typical melee weapons such
as a hatchet or a pipe which this game
has some extremely bloody and satisfying
animations for when you land a hit you
can also restore and improve the melee
weapon with a crafting upgrade as
usually pieces of wood are only good for
about three hits and then it breaks
another new feature which is added to
help melee fights is the ability to die
which most of the time you'll find
yourself timing attacks because landing
a hit are not getting damaged it really
depends on your ability to dodge first
besides melee there's of course some
handguns which one of them can have a
silencer attached to it there's also the
bow and arrow crossbow shotguns
bolt-action rifle semi-auto rifle and a
few others all of these weapons can be
upgraded at workbenches and you can do
that by collecting scrap that allows you
to improve things like stability
capacity and fire rate I think what I
found impressive or a nice detail is the
actual animation that goes into these
upgrades as you can watch Ellie very
quickly make the adjustments to the
weapon being upgraded one of the things
that kind of drives me a bit nuts is how
the best weaponry or the most enjoyable
guns always come late in the game that
was the case with the first game and it
again kind of happens here that's
personally just a pet peeve of mine
there's nothing wrong with the weapons
you have early on but it certainly is
not as satisfying of having a silenced
submachine gun so I guess what I really
would have liked to see is more variety
this time around but unfortunately you
don't really get that
speaking of upgrades supplements are
back in this system has been somewhat
overhauled with more detailed and
extensive options available
there is also an emphasis on exploring
levels as picking up certain magazines
will unlock a new skill branch and then
you'll find new holsters or straps that
allow you to carry more weapons making
switching to these guns faster and
smoother than having to set your
backpack down and grabbing set gun out
this is especially useful in the various
tense gunfights you'll find yourself in
whether that be humans advancing on your
position behind an overgrown car or the
infected chasing after you in the
underground dark tunnels of Seattle that
only feature light from a red flare like
in the first game as you explore the
world you'll find crafting materials
which you can use to make things like
health packs Molotov cocktails and
certain ammunition like arrows or
incendiary shotgun shells gunplay
overall is better than the first game
which I personally never really found
too satisfying if anything it always
felt a bit too clunky in this time
around it is better but still not very
enjoyable one of the newest features
hyped up is jumping and it's there I
suppose and a bit strange that Naughty
Dog hyped up something that I consider
so basic you can also now roam around
Crone which does have its uses
especially when you were sticking to the
dark shadows of a level and crawling
through a hole in a wall the game
features a lot of QuickTime events
throughout some are forced because of
story and others just happened because
of combat very similar to how it was
again in the first title one of the
biggest gripes I suppose with the first
game was the amount of ladders and it's
quite clear that Naughty Dog heard that
criticism as there isn't too many
situations where you'll find yourself
looking for a ladder to climb most of
the levels you'll find yourself trying
to just go from one point to another
although the levels are built a bit more
complex than that as you'll find
yourself traversing down a broken-down
skyscraper that is various floors
missing or searching an infected
hospital for supplies but having to
explore a bit to open doors that can
only be unlocked through power I guess
that's one of the bigger parts of the
game and that's just discovering how to
advance forward most of the time it is
pretty straightforward but there is some
times where you'll have to move a
dumpster to access a hidden door use the
dumpster to climb an obstacle slowly
walk around an area full of Claymore
traps or sometimes throw a rope over a
metal bar to climb up in the early part
of the game there is this one section
where you'll find yourself turning a
generator on and then using a wire to
open a gate and then going back to throw
the wire to the other side to turn the
power on to get the main gate working
but that's really about as complex as it
ever gets and actually I'd call that a
one of a kind moment which yeah these
quote-unquote puzzles feel underwhelming
there is the occasional forced script
events that ties directly into pushing
the story forward like early on you'll
find yourself running past wards of
infected that are closing in on you or
in another situation you'll take part in
a shooting gallery of sorts in which the
wlf will be chasing your car and you'll
shoot endless amounts of bullets at them
that just emerge from nowhere maybe I'm
getting a bit too nitpicky but I did
find that moment a bit comical but hey
this is still just a video game
despite that though I've already made a
few mentions to the overall level design
and it's absolutely one of the best
parts of the game while the first game
gave you a decent amount of avenues to
go about moving around a level this time
around there's just a lot more freedom
with how you can go about sneaking past
a group of scars
whether that be traversing through
broken-down buildings which often have
holes in the walls we're tall grass
which is your best friend for stealth
takedowns went out in the open next
though let's touch on audio design which
is once again phenomenal
[Music]
[Music]
all right all right damn it
[Applause]
perhaps one of the more underappreciated
aspects of really any game is audio
getting that right is important in can
make encounters that much more tense or
emotional Elly's sitting down in a
theater or walking into a music store
and playing the guitar is also so well
done as you kind of get insight into our
feelings the emotion that she is
experiencing whether that be anger or
love as I hit on earlier stealth has
improved just because of sound whether
that be used silently walking around a
clicker or sham blur to accidentally
stepping on a broken piece of glass and
hoping that they did not hear that you
definitely feel claustrophobic in some
of these levels but I have some other
thoughts on stealth that we'll get into
in a minute but overall Gustavo Santo
ala I probably said that wrong Ally's
pronounce these names wrong
the musical composer once again delivers
big time arguably the Last of Us part
two is the best-looking PlayStation 4 a
game yet there could be a case made for
horizon zero dawn but the environments
are just so well crafted and I found
myself quite often just stopping to
appreciate the beautiful overgrown
buildings of Seattle or the snowy town
of Jackson there's a great deal variety
here as you'll find yourself in a dark
underground tunnel surrounded by the
infected or riding on horseback as the
Sun comes down or sneaking through grass
as rainfall pours down or making your
way through a blizzard with little to no
idea of where you are or even more
simply exploring broken-down abandoned
houses that show their age it's truly
remarkable the amount of detail that
went into these environments like of
course the textures are great but even
the physics of rope and wires phenomenal
and groundbreaking or in a cutscene when
Ellie takes off her shirt revealing her
bruised and bloodied body the realistic
appearance of that shirt coming off is
just such a small but impressive detail
talking graphics there also has to be an
acknowledgement made of facial animation
and how realistic they look some games
have struggled with this in recent years
some of excelled and Naughty Dog
definitely excels with showing realistic
expressions beyond just that when Ellie
interacts with
you can see her breathing in and out the
cold air or when Ellie goes for a swim
you can see the water dripping down her
face diving a little bit further into
the actual world at one point the game
toys around with a semi open world
section of sorts which I thought was
interesting but it's very limited and
really serves the purpose of getting you
used to the gameplay mechanics in the
world as is with most the locations in
the game you'll find collectable cards
or coins and notes full of information /
stories some of sad tales before and
after the infection some of Locker
combinations which unlocks gear
specifically though at one point when
you first arrived to Seattle you have
the option to go and explore a bank in
which you'll encounter some runners and
clickers but it's also a note inside the
vault which tells the story of some
serious bad luck in which a group of
people tried robbing a bank on outbreak
day they assume because cops are busy
with the sick that hitting the bank
would be easy but they did not plan for
the infected so one of them got in the
vault and the others locked him inside
and abandoned the place leaving him to
die he did leave behind a very useful
pump shotgun though which is a nice
reward for exploring this location
interestingly though game director Neil
druckmann actually has his own
collectible card modelled and named
somewhat after himself the card makes
mention of what appears to be the
controversial crunch associated with the
studio and game just a bit kind of odd
and surprising honestly seeing this so
one other aspect that I really found
nice was the often seamless transition
of a cutscene to gameplay it helps the
story flow much much better a game like
Dave's gone was hurt without this which
really took me out of the experience but
another game that actually used this
seamless transition and did it well was
Red Dead Redemption - really though the
way scenes are shot and presented the
cinematography is so well done here also
with the added development time that
Naughty Dog had without a doubt this is
one of the most polished games at
release with very few if any bugs or
glitches that I've seen which maybe that
should be expected but that obviously is
not always the case
in this Triple A games industry now
putting my thoughts together on the
overall gameplay experience if you
enjoyed the last of his gameplay you'll
enjoy this if you did not well it really
is more the same I was personally never
a huge fan of the last of his gameplay
it certainly wasn't bad
but it was just fine for the sequel I
share that same opinion for the most
part actually another Sony game I played
recently was days gone and this may
prove to be an unpopular opinion but I
found the gameplay experience far more
satisfying with that stealth which is
the primary encouraged way of going
about combat while improved stealth
still doesn't feel as good or as smooth
as it does in a game like Deus Ex
mankind divided or Metal Gear Solid 5
are really most assassin's creed titles
almost every aspect of the Last of Us
too has seen improvements but in some
areas it just doesn't feel enough in
particular I would have prefered seeing
gunplay overhauled as it does feel a bit
dated but what for sure deserves to be
praised is how Naughty Dog once again
creates one of the most gorgeous games
ever
featuring top-notch environments detail
atmosphere physics animations graphics
levels performances and music finally
though let's now advance to the main
driving force of the game and that is
the characters and storyline of the Last
of Us part 2
you know I really do love a good revenge
story but this is just not bad this is a
ten-hour game dragged on for another ten
hours with content that feels similar to
an optional standalone DLC that expands
on the main story to do this justice
there's just no way of not talking about
spoilers so let's get to the beginning
of the game and one of the big lies or
things I really am starting to hate from
this entertainment industry see when
Troy Baker claimed Joel played his
central role in the game he's not
necessarily lying I guess as he serves
as the main driving force for Ellie and
Tommy but Naughty Dog giving him the
Terminator dark fate John Connor Tremont
really did not anger me but it just
annoyed me thinking about this more this
is actually worse than dark fate it's
like having Mackenzie Davis's character
in the film going to the Past killing
John Connor and then the rest of the
film trying to humanize and understand
the decision years ago right after the
release of the first game Naughty Dog
floated the idea of doing a sequel
without Joel and Ellie and I kind of
wished now that they would have chosen
to go that route the returning
characters in this game just makes some
of the dumbest decisions ever like Joel
suspicious nature of the first game
which he actually teaches Ellie a
valuable lesson about not trusting
strangers it appears that he has
forgotten that this time around while
Danny kind of forgot about the iron flea
that or I guess maybe he's just changed
as he's all about introductions after
barely surviving an attack from infected
he's more than willing to tell hit this
mysterious group his full name which
just comes off as a plot hole and lazy
writing especially considering he has to
assume that eventually people are going
to come after him for what he did
regardless ABI the bodybuilder who has a
voice that doesn't really match her body
golf clubs Joel to death as Ellie is
forced to watch this horrifying event
after failing to save his life see I'm
not so much annoyed because Joel died
there were hints of that dating back to
the first trailer and it actually made
sense but how Naughty Dog went about it
wasn't emotional just really ruined my
want to proceed forward it's been seven
years since I've seen this character and
unfortunately he's killed in the first
two hours the tutorial stage of the game
which doesn't allow me at all to
reconnect with this beloved character
other games have gone about building up
to these shocking and sad deaths far
better but Naughty Dog went a different
route doing
it almost immediately fries suppose
maximum shock I guess he'll at that
point in the story I think Ellie and
Joel had maybe one conversation together
which is disappointing because based on
the marketing I was misled to believe
that this was another adventure of these
two characters together which clearly it
wasn't some of the trailers and images
were also edited to make that seem like
what was happening regardless that's
where the revenge story for Ellie begins
and it takes us to Seattle Washington
because for some reason they kept ellie
and tommy alive even after ellie
screamed that the shoe had killed them
all additionally again for some odd
reason this mysterious group was wearing
their Washington Liberation Front
patches on them because I guess reasons
anyway we see Ellie and Dena connect as
they make their way to Seattle together
Dena serving as Ellie's love interest
eventually Ellie slowly but surely
starts tracking down these WLF members
that kill Joel and she makes them pay
but part of the early mystery or
question is where is Tommy as he left
before slash without Ellie and started
tracking down these WLF members that
killed his brother Ellie and Dena do
come upon some of Tommy's work graphic
work pretty standard revenge story thus
far now one of the best parts of the
actual story which is prominent in the
early chapters is flashbacks filling the
gaps from the four-year time gap that
separates the end of the last of us to
the beginning of the sequel these
flashbacks mainly concentrate on the
consequences from Joel's big lie which
saved Ellie first we have this really
heartwarming birthday surprise in which
Joel takes Ellie to the Wyoming Museum
where she learns about dinosaurs in the
outer space this is probably my favorite
part of the game because it hits back to
what we saw in the last game and it was
these two characters forming a bond like
a father and daughter
Joel actually even has Ellie where an
astronaut helmet and a space capsule as
he plays the actual recording of the
Apollo 11 lifts off without a doubt this
is the brightest moment of the game in
my opinion and Naughty Dog truly made
this scene come alive but before it ends
we see one of the big purposes of this
scene and that is a former Firefly who
left behind graffiti calling the group
Liars for failing to restore humanity
which was one of their promises as Ellie
advances she eventually finds the
fireflies dead body in which a letter is
left behind
revealing this soldier off themself as
the group is now disbanded and they
cannot live with what they have become
in this world that really sets the tone
for those flashbacks as they advance in
time leading to the start of the game we
discover that le does get curious
wondering why nobody else immune has
been found and why Joel took her away
while she was unconscious from the
hospital Joel again lies holding on to
his secret but eventually le couldn't
let it go so she returns to the hospital
in Utah and finds out the devastating
truth these are the moments that really
make this game story interesting and
compelling helping it stand out a little
bit it's just so unfortunate we don't
get more than that le for a long time
feels betrayed by Joel and is angry with
him which gives some context to the
beginning of the game where you can just
sense that all is not well between the
two anyway now I think it's best to talk
about what I think really destroyed this
experience and why I'm honestly not sure
it was ever smart to continue this
franchise so ABI is the new playable
character we're with her a lot of the
game at the beginning we spend time with
her traversing and getting introduced to
various gameplay mechanics as she makes
her way around Jackson Wyoming for some
time it's mystery of her groups
intentions but suddenly we find out that
her father was the surgeon that was
trying to save humanity and evil Joel
killed him to save Ellie much of the
time we spend with ABI is trying to
humanize her and make us understand her
reasoning for revenge which I suppose
makes sense but it just never works as
she's Ellie's for me just an extremely
unlikable character the story hits its
climax with Ellie being held at gunpoint
after Abby teleported across the map
because Ellie for some reason left a map
with their location on it after killing
some wlf members Abby then proceeds to
kill Jessie a mostly forgettable
character and muscles Tommy down to the
ground conveniently missing his head
with her gun shot but that part comes
later then we get a nice long backstory
of Abby and these WLF members at that
moment I was really praying that this
would be limited but nope nearly half
the game we play as this character and
it's all really just flashbacks and I
just barely ever found myself caring the
game literally reaches this boiling
point and then hits
to give this long tale of how great
these wolf members are WLF members
actually were I'm sorry to say it just
never works at least for myself I get
what Naughty Dog was trying to do or
accomplish but I found a B storyline
closer to finding it was not needed now
another character that's introduced is
love which is the victim of transphobic
attacks and often you'll hear levs
former faction the scars dead naming him
as he was originally supposed to be a
child bride nutty dog attempts to create
a relationship of Abby and left somewhat
similar to that of Ellie and Joel so we
can empathize with them but again it
just doesn't work it just feels way too
forced largely this game is about hate
and revenge but neither Ellie or Abby
can ever commit to it fully which
doesn't exactly add up Abby has two
opportunities to kill Ellie one at the
beginning and one in the theater I
thought it was rather captivating having
the game supposed antagonist a be in our
control trying to hunt down and kill
what's supposed to be the game's
protagonist with Ellie
it felt conflicting or kind of weird
doing these actions which I'm certain
that was Naughty Dog's intention they do
something a bit similar earlier as we
unknowingly are being sniped at by Tommy
Naughty Dog's trying to play with our
emotions a little bit trick us and they
do this at the start of the game as
we're playing as this mysterious unknown
character being assisted by Joel and
Tommy and then obviously we find out
this mysterious characters true mission
which is supposed to be a huge shocker
either way eventually in the theater she
has a knife at Dina's throat and Ellie's
trying to stop her by revealing that
Dina's pregnant Abby says Good Witch
okay
I mean I get it another forgettable
character Mel was pregnant another wlf
member and Ellie killed her anyway Abby
stops when sweet little Lev tells her
not to the kid she met like two days ago
why she still lets Ellie live is beyond
me but she does and then surprise
surprise Ellie a number of months later
is living the easy life in a farm with
Dina and their baby but Ellie can't get
over Joel's death suffering from PTSD so
she goes by ourselves seeking revenge
once more Dena warns her that if Ellie
goes they are done as
bull le then goes to Santa Barbara where
a B and Lev are being kept as prisoners
le massacres dozens of these soldiers
just to get to Abbey and once she does
she has a melee fight with a weakened
ABI after le loses a few fingers she's
inches away from drowning ABI but can't
go forward with it a bein left leave the
end a revenge story that tries telling
us the player after killing hundreds of
soldiers and enemies the killing
actually isn't good and revenge or veg
ins is really not the answer
strange the game tries to be a
commentary on the cycle of violence and
how I guess le has an epiphany after
traveling hundreds of miles and killing
already so many but of course the game
doesn't go straight to credits we do get
one more flashback set right before the
beginning of the game in which le
reveals to Joel in an emotional moment
that she's willing to try and forgive
him for what he did four years ago then
fast forward once more to present-day
Ellie returns home in Jackson Wyoming to
find Dena gone another symbolic moment
as wounded Ellie leaves the guitar Joel
gave her behind as she moves on with her
life looking forward not backwards now
credits then finally hit overall I
didn't hate the story I just didn't care
for it we've seen dark stories with a
message like this before a good example
is spec ops the line which in my opinion
is done far better than this there were
for sure some great moments as simple as
Ellie smelling Joel's jacket after his
death were like Joel playing and then
passing his guitar to Ellie in the
beginning of a game just after the
events of the first games ending a
beautiful symbolic tender moment between
the two that stays with Ellie throughout
the journey
more importantly though Ellie then
becomes the main playable character
after the scene but it really just
wasn't enough of these compelling
moments mainly with the hours we spend
with Abbie I just never feel any of that
but even just Ellie she was this
character of Hope in the first game
giving light to this dark world and now
that's pretty much gone it's just a
bunch of miserable people in this
miserable world with a miserable story
and honestly a miserable outcome the
newly introduced characters also are not
very relatable like jessie is just kind
of there having a previous relationship
with Deena that got her knocked up Manny
is just a Hispanic guy who has a way
with women I guess oh and
used to have a relationship with Abby
and still has feelings for her honestly
I really wish we would have spent more
time with Elly rather than Abby that
pause at the theater to give Abby's
backstory and show how things had gone
for her in recent days leading up to
that encounter with Elly just killed all
momentum for me and I truly found Abby
story arc just flat out boring and
uninteresting if you want my verdict on
this entire experience it's not bad or a
masterpiece it's just fine which for one
of the best games last generation in my
eyes it's a disappointment
wasn't as good the last of his part too
is easily one of the most divisive games
in years you have critics raving about
this game one reviewer comparing it to
Schindler's List when calling it the
greatest game of all time on both
Metacritic and open critic this sequels
received universal acclaim but for fans
this is a different story with many
really just unhappy with the narrative
decisions that Naughty Dog chose to go
with on Metacritic specifically the game
has been review bombed by users dropping
it all the way down to a 4.2 user score
with over 41,000 negative ratings game
director Neil druckmann did make light
of this review bombing in a very cool
way just pointing out how happy he is
the game has received double the amount
of user review scores compared to the
first game on Metacritic but critics
journalists and even some game
developers are making some very baseless
accusations that people unhappier
disliking this experience are just a
bunch of bigots unhappy that Ellie is a
lesbian
although for some reason these
individuals fail to recognize the first
games Left Behind DLC was universally
acclaimed by both users and critics one
journalists took to Twitter declaring
the hate for the last of his parts who
is incredibly reminiscent of Gigi in so
many ways but mainly in that the most
vocal detractors say that they hate it
because of the story when really it's
because they can't handle diversity in
the medium they define their lifes by
just like GG wasn't actually about
ethics and games journalism most of the
barage in the games Metacritic with low
user review scores really aren't upset
about the last of us part twos narrative
another journalist chimed in it's super
gross super depressing and sadly super
predictable lead character is not a
straight white guy oMG there's politics
and my video games do these people spend
any time in the real world at all as I
roll my eyes to the back of my head god
of war 2005's game director also said
about the negative user scores I would
argue that you really are not seeing the
consumer side I assume 95 percent of the
people who buy and play The Last of Us
part two assuming there were fans of the
first game will be anywhere from
satisfied to over the frickin moon happy
with part two what you see here are
mostly vocal minority morons cliffy B
the lead designer in the first three
Gears of War Games said on Twitter in a
mocking tone le
into girls this is sjw nonsense half
riot off with that and then he also
mocked again we aren't mad at that we
are mad for other reasons goes to
Metacritic slash YouTube etc to complain
about the alleged sjw agenda games
apparently a masterpiece which cliffy B
is not wrong with those getting upset
about Elly sexual orientation that's not
new news that was already explored and
they left behind DLC but nobody is
really saying that as far as I have seen
and focusing on that stupid criticism
takes away from the real issues people
have with the game many streamers such
as PewDiePie and xqc as well as popular
youtubers such as angry Joe and scallop
have been critical of the experience on
Twitter and reddit you have many
absolutely livid with what Naughty Dog
produced
there's tons of memes mocking the key
moments of the game such as Joel's death
and Abi's very adult scene upset fans
have even started a petition demanding
the sequel be remade or at least the
storyline so far it has close to 15
thousand signatures a conversation
surrounding this game has already
reached a point of exhaustion and for
years you will see this game debated
just like other controversial pieces of
entertainment whether that be Game of
Thrones season 8 or the recent Disney
Star Wars trilogy of films I made a
prediction weeks ago that this would be
a controversial release and I certainly
was not wrong fortunately though all of
these heated opinions on the Last of Us
part two has not hit the games sales as
it has been reported the bug game is
currently the fastest selling box
PlayStation 4 game in the UK ever
additionally Sony has reported that the
Last of Us part two has sold four
million copies which makes it the
fastest selling first party PlayStation
release ever and there's also been
reports of strong sales in Japan which
considering this was a highly
anticipated title and the lack of
entertainment being released due to the
ongoing pandemic it should not be
surprising to see this game do so well
not entirely too sure if there ever was
a movement to boycott the last of his
Part 2 or if this was just a narrative
invented by games media but regardless I
think I just am glad to have at least
experienced this game for myself it's
just unfortunate that the sequel did
nothing for me one can assume based on
how the game ends but it's very likely
that the Last of Us franchise is not
over and it's very likely a B and
ellee's past will reconnect once again
with the fireflies tease to be returning
after a bee makes contact with the
faction near the end of the game but for
now I really am okay with saying goodbye
to this franchise as this rollercoaster
has just love me underwhelmed and I know
the already exhausting divisive fan
outrage will rub soon when the last of
us to inevitably get showered with warts
maybe even down the road when the Last
of Us part 3 gets teased but was the
last of his part to a mistake or a
masterpiece or just all right opinions
seem to be drastically different on that
question but for now let me know your
thoughts on this experience down the
comment section below but thank you for
watching make sure to leave a like if
you did enjoy this video or if you found
any informative value and make sure to
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always down the description below a most
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there big shout out to my patreon
supporters who make this content
possible and I'll also check out my
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about that Neil druckmann huh what is
what a talented guy that's not sarcasm
your Druckman and his team over Naughty
Dog or talented individuals now there
are going to be massive spoilers in this
video so let's get that out of the way
I'm gonna go over the entire story well
not the entire story but a lot of this
story and the reason I'm gonna do this
instead of the gameplays cuz I didn't
play the game I didn't buy the game I
have access to the game for free from
game sharing through my man blaze 4k but
I refuse to take part in this shitstorm
of a video game and that's not to say
that it's even a bad game and I don't
want you to think I'm already gonna hear
people saying that I'm offended and this
and I'm not offended okay not over on
Metacritic review bombing the game to me
that's silly I'm not outside with a sign
up on neon Druckman betrayed us I'm not
on Neil's Twitter talking crap to them I
don't care see when I don't like
something I simply don't buy it
I don't play you have it for free I do
have it for free I'm showing you how
easy it is to skip something if you
don't like it we don't need to play
these games these developers need us
it's not the other way around
okay you guys determine what these
people do we don't need them make the
games that we want to play
we don't play them it's as simple as
that there are other things in life to
get up in arms over other than video
games but that being said Joel is
probably without a doubt my favorite
video game character of all time I beat
the last was part one twice on the ps3 I
beat it three times on the ps4 two of
which we're on grounded grounded
grounded plus I have two trophies for
okay I'll put the I'll put my my PSN in
the description you can go
see for yourself like 2.4 percent of
players have beaten the game on grounded
Plus and I didn't do this because I love
the difficulty I did this because I love
the game
and I love the game because of the story
because of the connection between Joel
and Ellie so if anybody has a right to
complain about the direction this story
went it's me now I watched a full story
walkthrough like MK fire and ice or ice
and fire something like that it's a 10
hour long clip or a 10 hour long video
clip idiot and uh I watched like the
first five hours now the first two hours
I already had covered because I saw what
happened to Joel and I turn it off well
I'm saying you know what man I got a see
what happens with the rest of this story
so let's jump right into it okay first
first how they did Joel super dirty they
did it for shock value or maybe they
just wanted to spit on the people to
love Joel I don't know I don't know the
reason you know but maybe maybe go ask
Anita sarkeesian she might know they
spit on my man Joel after they after
they beat is after this girl beats his
head in he's got brain fragments of my
guy all over a club neil druckmann 'he's
little clone character spits oh my god
you know for what reason for no other
reason didn't they just shit off and
it's like man really red what that's so
so lame man you did I'm so dirty and you
did I'm so dirty with piss poor writing
you telling me drill walk down those
steps into this basement with these
people and delivered his name and I've
seen a couple videos when people saying
that so you've already heard this
argument so that's all I'm gonna discuss
it so that was silly and to do him that
dirty
that early in the game completely and
totally uncalled for but I was really
curious to see how Ellie responded to
this because like it or not I like Ellie
and there's people saying oh you're
offended I seen a comment in my last
video you're offended by females in
video games yeah that's why I own alien
isolation that's why I played as a girl
in sunset overdrive that's why I own
Tomb Raider 1 and rise of the Tomb
Raider and shadow of the Tomb Raider
that's why I beat Gears 5 and loved it
shut your mouths okay know what you're
talking about
before you open up your mouth or before
you stop writing in the comments within
the first 10 minutes you can smell the
stench of neil druckmann 'he's little
agenda that he wants to push so much
Elliott calls this older guy bigoted and
it's like who who uses bigoted other
than twenty twenty kids you know who
I've never heard this term I know the
term but I've never heard this term in
my existence you know I mean who uses
this terminology and it's just like oh
my god is this gonna be the whole game
you know what I mean really so I took
some notes and I saw this sex scene I
saw this sex scene looked a little
something like this
hey hey hey Neil I feel like you're
giving women unrealistic expectations I
don't think you can get that big without
steroids if you're a woman in most cases
okay I had to work out for a long time
to get that big and I'm a guy but women
you know they're they're made up just
like we are so there's no difference so
never mind that coming the UM the
interesting thing to me is how Neil
druckmann doesn't want to settle eyes
these female characters but yet has to
tight body lesbians have do the deed
with one another you know what I mean
and Deena doesn't shave her armpits but
yet they both shave their legs just fine
you know what I mean it's like dude what
are you doing Neil I don't want to
sexualize him are you sure because they
both got these tight little bites
won't you be more realistic give a blue
hair give them
we care make them fat get from those
Biggles potbellies you know make it more
realistic but you don't want to do that
do you Neal come on man if you're gonna
do it go all the way with it be
realistic about it why don't you doesn't
show anything lame but he does show so
after her after Joel dies Tommy is
hesitant to go get revenge he's hesitant
yes to go ask the boss
aka his wife he goes off on his own and
his wife finds out and she goes and she
tells Ellie make sure you bring my
dumbass husband back is that what she
said what does she say something like
that
bring my dumbass husband home your
dumbass husband his brother just got
brutally murdered
and he's a dumbass for going and get
revenge and then in Tommy's note he says
lock Ellie up if you have lame lame no
Tommy knew did Ellie would not go for
that Tommy knows Ellie he knows she's
not gonna sit around our hands
he knows she's not gonna allow herself
to be arrested this girl is gonna resist
and she's gonna resist hard okay so
something else would have been done he
would have taken her with him something
so Ellie's on this quest to give revenge
and I'm rooting for I am I'm kind of
captivated by the by the cinematography
I'm watching on screen and I'm actually
getting pretty tempted to download the
game and play it because I want revenge
for this girl you know I like yelling
I'm attached to Ellie and she goes and
she chases this one girl down and she
beats him with a pipe and for some
reason that's like emotionally
disturbing to her all the things that
Ellie's done and this girl who was
talking cat shit about our guy is that
that's emotionally distressing to her
for some reason
Dena ends up that she's pregnant and she
gets sick and at this point I'm thinking
you know I feel
I feel like Ellie would be a little bit
more worried about Dina at this point in
time but she's not she's still held bent
on revenge
hey I like the Asian guy comes to to
help
I like the Asian guy the Asian guy
proved to be a very supportive friend I
like that dude I think I think all the
characters have excellent voice acting I
think some of them were written well
Andy may be written well the problem is
nobody cares about Abby
now they go the Asian guy agrees to go
get Tommy with her okay we're gonna go
get Tommy and we're gonna bring this
girl home we're gonna bring Dina home
cuz she's sick I'm like you know what
that's realistic I can go for that they
give to a crossroads and the Asian guy's
like hey they're talking about Tommy
let's go for Tommy and she's like but
Abby's this way I'm gonna go after Abby
I feel like I don't feel like Ellie
would have made that decision I just
don't feel like she would have I'm not
saying that poor writing maybe she's a
little more motivated and driven by
revenge then I thought she would have
been given the circumstances
but either way Asian guy goes off on his
own she pursues Abby chins up killing
Owen that's that's Abby's little friend
in a pregnant girl the Asian guy Tommy
come back for and they decide it's time
to go back to Dina Ellie drops her map
and leaves it there right next to the
two bodies she just killed one of which
is a pregnant girl just leaves it there
and on this map conveniently is their
location like circled we are here we're
right here it's like you know who are
you guys taking turns right in this shit
you know what I mean do you have a
skilled writer and then a third grader
or do you have a good writer and then
Anita sitting next to you so they go
back and then she hold comes in and she
stomps Tommy she kills the Asian guy
shoots him right
and then it's which is to add these
gameplay and I was like damn YUM
I was just getting attached to the story
you know what I mean so I start to watch
I start to watch avi and they're showing
Abby in the woods with her dad and
Abby's most definitely a girl by the way
and her dad is helping a zebra and they
come they tell her about Ellie that they
got this girl that's immune so they go
out or the dad goes out and he's talking
to Marlene Marlene from the first game
and I forgot that Marlene knew Ellie her
whole life so she's like if this was
your daughter what choice would you make
and he didn't answer
Chaston twice both times he didn't
answer because we both know what he
would do
because Joel's decision was not made out
of malice it wasn't a malicious decision
it was a decision made from love
was it the right decision in his world
it was absolutely in his world it was so
they showed the little girl they so
happy going in they show the dad dead on
the ground and I just don't care she's
sitting there crying sobbing and I'm
thinking to myself well this ain't my
playthrough because of my playthrough
every last doctor in there was dead yes
the game gave you the option to kill
them all and I brutally murdered every
last doctor in there because anybody
that laid a hand on this girl's head
with the intent to kill this young girl
has to pay the price so everybody burns
that's how it goes so so after that it's
just all happy happy happy happy happy
happy so I start skimming skimming
skimming I'm like wow really skimming
skimming skimming I stop at certain
parts here and there you you really want
us to plays the devil and I get what
you're doing you're trying to get us to
see from her perspective but don't you
understand her perspective was crushed
the second she beat Joel's brains in we
don't care it's like my brother got
killed and then you put me on the jury
to convict the person that killed him
even though my brother did something
heinous tool I don't care he's my
other that's what family members on the
stand okay there was a better way to do
that how about play as a B before do all
this shit before and then at the end
have her killed Joel it still would have
been disgusting but at least it would
have been more tolerable so so I keep
skipping and I get to the part where
Abby goes and destroys Tommy the Asian
guy Ellie and Dena and she beats the
brakes off Ellie man
and then she picks up Venus she's about
to cut her throat and this little kids
like a B no no I said a little kid cuz I
don't even know if it's a boy or girl
and I don't want to assume their gender
so um she spares her she doesn't kill
Dena time goes on in Ellie's conflicted
you know Ellie's Ellie's really being
tortured
Tommy is still alive he got shot in the
back of the head and he comes and he
throws down a map and he says hey I
heard I heard talks about where Abby's
at she's right here you know and then he
starts like instigating this girl to go
I feel like that's unrealistic listen
people if you know anything about Joel
because I know Joel I know Joel's
character Joel would have never ever
wanted Ellie to spend one second getting
revenge on his behalf he would have
never wanted that for Ellie and Joel
loved that girl more than life itself
and I remember before I even seen this
story I remember telling LJ about the
Last of Us I told him you know Jake can
confirm this shit I told him Joel would
burn the world a thousand times over to
save Ellie's life because without Ellie
there is no world think about exciting
asking me would you sacrifice your
daughter to save this what no in effect
well like my man Vic but she's not his
daughter yeah tell that to Joel yes it
was in his mind
in his heart that was his baby girl and
ain't nobody touching her ain't nobody
touching a hair on this girl's head so
they do some flashbacks and this is by
far and away the best element of the
game the flashbacks you see the love
Joel has for this little girl
and it's really depressing man you know
Watson Joel and I see some gameplay he
keeps a lot of game playing the game
plays brutal anybody complain him to the
games too violent hmm I'll talk about
you another time okay the brutality is
just the way it's supposed to be but the
depressing aspect of the game is
watching how much Joel cares for this
little girl man loves her so much and
then she finds out about the fireflies
and it's so well acting she asked Joel
to tell her the truth and he tells her
it's just heartbreaking man it really is
I feel so bad for Joel I feel bad for
Ellie too
she felt like she wanted her life to
mean something you know she wanted it to
she want her life that meaning and she
feels like Joel took that from her but
it's like for Joel there is no life
without you girl
it's just so it's so depressing man some
watch I'm like you know what man this is
realistic this is the way it would have
gone down if she found out it's like
Ellie from one out of everybody wants
her life to mean something but ask
yourself this Ellie if if you were to be
able to make that decision would you
still make it if nobody would ever know
your name if you weren't gonna get the
credit did you lay down your life no
they just the scientists are gonna say
they made a vaccine they made a vaccine
not you your name's never even gonna be
mentioned would you still do it you know
what I mean would you still save
everybody if you weren't gonna get any
credit for it and I'm not saying that
that's what her intention was but a lot
of people like they're they're not gonna
sacrifice unless they feel like they're
gonna be remembered for their sacrifice
so these parts of the story are very
well written in her in Joel's
relationship falls apart after that and
that's the true tragedy of this game
story it's not happy the fact that they
make you plays a B for someone that's
that's just that's just poor story
direction that's all that is it could
have been done well if it had just been
done in different order the story's all
over the damn place and um at the end
she decides she goes back after a B and
then she spares a B and a lot of people
are pissed about this and it's like she
saw Joel she got both her fingers bent
off and then she sees Joel sitting there
playing the guitar and man that that
hurt me I'm not even playing with you
man
that hurt me to see that and then she
spared Andy she spare and and it's like
oh yeah she killed all the bitch it's
like you know what when does it end when
does it end you know what I mean
Joel like I told you before Joe wouldn't
wanted her to kill not one person in his
name
not one person for him Joel would have
wanted her to live her life and be happy
and going after people murdering
murdering them it's not happiness if
somebody guns me down in the street my
daughter better not spend a single
second trying to get revenge for me live
your life man and that's kind of what
like looking at Joel it's almost like
Joel speaking out to her Ellie stop it
Ellie you know like I could I'm not even
boss I could feel that how much is
enough it's not enough Joel's not coming
back you know bringing her back she knew
why this girl did it to Joel
she knew the reasons why she let her go
she forgave her you know if they would
incorporate that storyline like Joel
saves Abby's ass if they could have had
her feel some sort of compassion towards
Joel and then maybe Joel lays down his
life
toward the end for me you know something
like that you could have written it so
much better you could've sent Joel off
so much better than you did you
completely shit on his character the way
he went out he would have never fallen
that but if the end she's got her finger
bitten off she goes to play the guitar
skidding play the guitar anymore that's
what the revenge has done for her
nothing it did nothing for it's like
Arthur Morgan said you best stick to
them books because mark my words on this
vengeance is an idiot's game and I'm
saying that revenge ain't good okay man
on fire is one of my one of my favorite
movies of all time just saying in this
case there was a line you know and it's
like Ellie just stop so she goes and she
talks to Joel and she tells Joel she can
never forgive him but she'd like to try
and Joel tears up
I got teary eyed at this part and he
says I'd like that
and I'm sitting there waiting for it I'm
waiting for it
and then it ends she walks off and the
story ends the game ends and that's the
true tragedy of the last of us to is
neither one of these people told each
other how they felt about one another
Ellie knew Ellie knew and Joel tells her
I've replayed it in my head a thousand
times and I would have done it I would
have done it exactly the same if I would
give him the chance again
I knew that wait I knew that after I'd
be last of us part one I didn't need
part two to tell me that I knew just
from how Joel conducted himself just
from his actions but I'd like tell this
girl man tell her you love her tell her
you love Ellie she doesn't I don't feel
like Joel knew how much this guy meant
to her man I feel like he went out
without knowing how much um he loved him
and that that is the true tragedy of the
Last of Us part to store
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I'm gonna with this big ass whore I
identify as a woman and you're gonna
you're gonna respect me I'm no longer
Paul I'm Paulina and you're gonna come
up here and bend over get this dick bro
you gonna bend over get this dick bro
because otherwise you transphobic our
kiss from last night why are we still
talking about this
yo I'm just gonna go straight into it
the alphabet people and the feminazis
ruined this see there's a sequel wasn't
as good
[Music]
how did they mess this game up what's
going on everybody
super saiyan anti sjw Paul here and I'm
about to jump into this rant review here
guys take this with a grain of salt it's
gonna be one big hot take this is the
most unpolitical e correct video that
i'm probably ever posted to channel but
i don't give a fuck alright if you guys
hated this game makes you guys smash
that like button make sure you guys
comment down below with why you guys
hate this game and yeah let me know
because what the media is trying to say
is a bunch of different things which I'm
about to jump to a second but anything
true it ain't true whatsoever so besides
what the media is telling you guys I'm
giving you guys my hot take on this
dumpster fire of a game the worst game
ever played in my life so here we go
this game right here The Last of Us one
if you guys went back seven years on
this channel I played it I have my
entire let's play on it with all of my
live reactions on it
one of the greatest games ever played in
my life I gave it a 9 out of 10 because
I didn't like that ending that ending
was too ambiguous it told me that they
didn't know how to write it properly and
dude I'm an a-plus student English I
know how to write shit and then that's
what it was telling me it was too
ambiguous the guy didn't know how to end
it so I had faith for this one because
they changed it to like yo this is part
2 and we're gonna leave off right where
we started they did everything you could
do wrong in a video game and honestly
this was one of the strongest franchises
if you had mentioned this this was a
console seller
they killed guitar franchise they killed
the entire franchise with this lgbtq+
whatever agenda and it's not just an
agenda
it is literally a simulation you are
playing it is not even like oh we're
just gonna throw it in for like 5
minutes here or 5 minutes they're not
part of me wanted this game to be great
part of me said this is Naughty Dog
they've been making games since Crash
Bandicoot mind you it's not the same
people it's not the same people that
working there a lot of these guys are
different guys but they made crash
bandicoot they made freakin jak and
daxter it was even in the he freaking in
the game there's Easter eggs for
Uncharted and jak and daxter and I was
like these are the same people that made
this game are you kidding me
this was the crappiest game ever played
live and here
why so according to the leak spoilers
which I try to avoid like the plague
because I was like let me go into this
game with a somewhat open mind I don't
want to go into this game
hating it already even though it was
literally everywhere as everybody's
talking about how this game is just
filled with s G double shit like Anita
sarkeesian and Neil druckmann have
ruined this game because of the agendas
it's just an agenda filled game it is
not a zombie simulator this is not a
zombie post-apocalyptic simulator this
is I want to put it in your butt
simulator I want to scissors with you
like this simulator that's what the fuck
this is and it's disgusting it is
fucking disgusting because I paid $65
for this shit we had nothing to do with
this it had nothing to do with fucking
zombies it had everything to do with our
sexuality and how we're under attack
what the fuck era t'v was pieced
together so randomly that it didn't make
any sense whatsoever for the most part
it seems as though they just clipped
random pieces and threw them together
because the time skips made no sense
literally there was a point in time
where there's a flashback inside of a
flashback during a point of view of
another flashback that's how bad it was
so I'm not even making this up the
agenda that they're pushing here it's
something you've never seen in gaming
before and it's it's disgusting
it's absolutely fucking disgusting and
you know why because every five minutes
instead of talking about people and how
they're surviving the zombie apocalypse
we're talking about their sexuality
every 5 minutes in this game literally
counted you cannot go five minutes in
this game without them talking about
their sexuality and how gay they are you
don't even see this in the straight
games such as the first fucking part
they don't talk about in five minutes
oh I'm sure you know it bitches I got
back in my day you know five minutes let
yo you down a fuck you know we're gonna
clear this area out pretend I'm Captain
Price here for a second we're gonna
clear this area out over here right
we're gonna go behind those oil
canisters and I'm gonna drop your pants
in but fuck you that's how this game is
in a nutshell that is literally I'm not
even exaggerating it is the biggest
piece of shit I've ever played in my
life we get your girlfriend of the
stables
how would you rate our kiss from last
night
why are we still talking about this why
are we still talking about this why are
we still talking about this it's clear
to me that Naughty Dog has a bunch of
beta males working at the studio that
bowed to the feet of the feminism that
bowed to the foetus Anita sarkeesian and
the LGBTQ community the vocal minority
the people don't even play your fucking
games that's how you bow to nothing but
not the majority the most of them is
silent about this shit
but I'm pissed because when you be
silent when you're silent but the ship
they're pushing it they're literally
pushing it and this is where they took
it too far
the most highest budget shit I've ever
seen in my life you're gonna go and tell
me to my face that this dude Abbey is
strong woman Abbey and she's the villain
slash hero / the anti-hero and we're
supposed to sympathize with this are you
kidding me this game revealed every
company that probably took a payoff or a
pushing an agenda if you look at the
Metacritic score nobody likes this shit
literally nobody that's a real person
likes this shit you go on the Instagram
of the beaut PlayStation played the page
they are censoring everything you go on
the YouTube they censored the comments
you have to go to other videos to see
the comments and the dislike ratio say
that every part of this game was
absolute shit no but they still managed
to ruin the good parts there was
actually a handful of gum moments in
this game that reminded me of the og one
specifically there's a part in the
museum with a flashback with Joel that
should have been in the beginning of the
game but this happens spoil alert after
they bash his head in in the beginning
they took out the strong white male in
the beginning of the game because they
wanted to push their agenda they take
him out in the very beginning when we
didn't have that much time to reconnect
with him after seven years of wait they
took him right out within like probably
the first half hour so and you play as
this brolic dude and Ally so you're
playing his Ellie and then you're
playing as Abby / Abraham or whatever
the fuck that's that's short for they
even subtitle woman this is strong woman
every woman in this game they bashed him
in the head with the ugly stick
like literally they flattened their tits
this is no Tifa from Final Fantasy 7
they flattened their tits
they made their ass but they made them
look like a dude they are dude that's
literally what it is hey happy birthday
kiddo this is a thing that took my tea
every defendant and it's disgusting
because they're pushing and forcing this
shit upon me it's $65 for therapy
session I want my refund
I want my refund I got it on a digital
copy but I can't even get a refund
because it's not a physical disk and
it's dog shit it's absolute dog shit the
first hour of this game you're playing
is Ellie
with this girl that you kissed at a
party named Dina and you literally talk
about this kiss over and over and over
again
five minutes time it this is a 10 hour
11 hour game
you cannot go without this agenda being
pushed on you five minutes counter if
you're gonna play it counting every five
minutes
yeah we're gay yeah or gay yeah we have
to clear that area out and we're at risk
for dying from clickers and the zombies
but you wanna have sex
gay sex over there over here yeah let's
throw the gender everywhere bro fuck
yeah I'll tell you what I don't want to
hear about your fucking father's and how
they're assholes work alright it makes
me sick and I took from the first game
it's gone it's gone
that game had the father-daughter
instinct most gamers are male this is
fact most gamers related to the first
game because the male instinct is to
protect when we saw that father-daughter
thing in the first game that
relationship was so strong because of
that that correlated with us then you
force this agenda upon us and you're not
even gonna try to play me to try see
like trying to make it seem like you're
trying to brainwash people into your
little cult here because that's
literally what the fuck it is that is
literally what the fuck you trying to do
and it's sickening it really is
you had me playing as a trans kid you
had me playing as a trans kid named Abe
Abe whatever the fuck trying to be
sympathetic with where she's coming from
even though
she's the one that killed Joel in the
very beginning of the game there was
this one section right after they had
killed Joel Ellie was remembering the
museum if you guys have played through
it you wouldn't know they walked through
this museum it was the exact same vibes
as the Last of Us one every time Joe is
there he cancels out the game he cancels
it out the agenda he cancels it out and
then all of a sudden he was like this is
what I remember playing this is what
this was the game that I wanted I
couldn't get immersed into this game
especially as a because they were trying
to push the agenda so hard every time I
looked at this dude's face I was like
you're really gonna put a woman on this
hotel you're really gonna do this
you're really gonna try to brainwash us
and make us think that we're in the end
the throws and we're just homophobic
incest transphobic males oh my god oh my
god oh my god they're so neanderthal
like oh my god shut the fuck up this is
absolutely disgusting I did not pay for
this shit I paid for a fucking zombie
apocalyptic type of game that is not
what this game is this is an lgbtq+
whatever ABC XYZ fucking similarly this
is what they want the future to be with
them maybe 10 years all of us gamers
just walking around look at that look at
me I'm gonna with this big-ass whore I
identify as a woman and you cannot you
can respect me I'm no longer Paul I'm
Paulina and you're gonna come up here
bend over get this dick bro you're gonna
bend over get this dick bro because
otherwise you transphobic otherwise
you're in the end Thrall neanderthal
otherwise you're a problem here what's
wrong with society so you better accept
me and you can't have your own opinion
about that or else we're gonna cancel
you cancel these nuts bitch literally
half of the game once you get towards
the end is where you play as a B slash
Abraham slash Abe whenever you want to
call it for six hours playing as Ellie
and the entire time you're talking about
her and Dina's relationship and all of a
sudden there's just weird rule about how
you can't kill pregnant women
Elian and a Abe will kill men no problem
if you're a white streets male you're on
the hit list but if you're a pregnant
woman oh my god
the melodrama is real oh my god I just
a pregnant woman we've pledged our
entire lives in this apocalypse and and
I just killed a pregnant woman I'm gay
strong woman Paul just checking in so
according to my strong woman point of
view after I was playing is the
heartwarming Abby and I finally decided
to correlate with her in live and where
they were coming from as a member of the
scars who weren't even really the best
of side characters if you really think
about it in terms of NPCs what did we
really get from this game the gameplay
felt like it was copying pasted from the
first game we didn't even have
multiplayer it mind you the first game
literally had all of this brand new
ambition brought to the process while
this one I only remember maybe three
clickers there were brand new at most
and maybe a new group of people
wow that had mallets and stuff and most
of those NPCs they were talking about
their own agendas as well oh there's
this female character Oh me and my
girlfriend are going out for dinner
tonight oh there have this giant Miss
Trunchbull
ass juggernaut with a big hammer coming
at you and we're gonna since this later
in the parking lot either Oh gonna put
some D's in some ACE type of agenda or
strong woman type of agenda Anita
sarkeesian Neil druckmann
ruined this game this was probably the
franchise killer I'm not buying the last
of three I'm going to you know what
fucking I'm not supporting anything from
this fucking brand ever again Naughty
Dog you have failed me bro you failed me
you fucking failed me it's a lot go save
there are parts of this game where the
lgbtq is just shoehorned in there's
literally a sidewalk painted with the
flag and another five minutes later
there's a flag standing in the corner
bro where did this all come from the
zombie apocalypse we are literally on
the verge of extinction and this is what
we're pushing here well the same shit
happened in The Walking Dead it's like
literally when the zombies become less
of a threat sexuality is the threat
we're losing our sexuality and it was
like I should have seen this coming
because I played the last was once DLC
and I said this over and over again I
never liked that ending in that first
game people were saying it's a ten out
of ten anything no it's not it just
showed that they didn't know it right
and in the DLC you should've seen this
coming
I should have seen this coming for
myself as well they were pushing the
agenda hard and the DLC and that
really really trash I had more fun in
the last of us one multiplayer that I
did with this entire game Abbi / Abe
took so much emergent of this that they
try to spend six hours or so on her half
of the story trying or his half of the
story trying to make a sympathetic with
her and then we get to the very end they
even made Ally more masculine and
looking they showed they shoehorn the
trans agenda the gay agenda the bisexual
agenda the gay parenting agenda they had
a child as a lesbo couple then they gave
up on the whole idea of hunting for Joel
after they ruined everything already
with all the melodrama it was like so
much indecisiveness so much vagina
indecisiveness literally it's like you
ask your girlfriend what she wants to
eat from Wendy's and it's that
indecisiveness because you don't have
the balls to make that decision making
it's a natural fact go look it up I
don't give a fuck hot take but anyway
this came up sent me mad literally the
whole part with Abe slash Abby he was so
unnecessary and the fact that they put
Laura Bailey the voice of Keiko from you
how the show you must be kidding me they
even took a shot at anime viewers in the
game if I remember correctly where the
dude man he was like this is better than
drinking and watching anime all night
was it anime or movies that's what I
remember him saying I was I helped him
dogshit so much of it was out of
sequence you could have put certain
parts in the beginning to build up the
relationship with Joel and then have him
die towards the middle or closer to the
end and then talking about this games
and it was just so dragged out bro it
was so dragged out you go on a vendetta
hunt for Abe such a be the strong man
woman everybody was even saying yo she
built like an ox yo she built bigger
than me bro I ain't I ain't no woman
that ain't no fucking woman get the fuck
out of here and then you're fighting
against us his creepy ass dude at the
end
um and she's trying to save the trans
dude in the thing and this is just this
is tragedy I don't care who's offended
by this this is a tragedy you end up
finding her after tracking her down
after she nearly kills Tommy she kills
Jesse who was just another Asian
stereotype who got mopped to the side a
lot of these characters got dusted
especially
the male characters you get dusted or
wait literally he was practically an
off-screen death with if you blinked you
would have missed it but if you're a
pregnant woman oh we got a pregnant
woman had in the apocalypse she has a
baby in her and we have to keep a sacred
but we're gonna do all this but fucking
and scissoring because that's more
sacred yeah it doesn't make any sense
and literally this entire game was just
to push an agenda the narrative makes no
sense whatsoever
because at the very end of the game Ali
finally finds Abe slash Abraham Abby
whatever the fuck you want to call him
beats the crap out of this dude while he
beats the crap out of him after
releasing him from a fucking prison she
he she bites off it at least fingers and
even in this scene they made Ali look
more masculine she has like beastmen
this muscle toning it was like wow we're
really pushing this strongman agenda
this strong woman man agenda she didn't
she look like an innocent child here and
then they really showed full feminazi le
in there and then at the very end it's
the comparison that I've seen about this
is that is as if Thanos had gotten all
of the Infinity stones and instead of
snapping he's like here all this looks
so purty
I think I'm gonna keep it thought I'm
going back to my home planet to go and
revelry and this gay glove but you don't
end up killing Abby as much as you spent
the entire game one two two killer and
even after they made us play as her for
six hours
I kept jumping off the cliff over and
over and over again because I was so
sick of playing as this character I got
80% through this game and then I had to
watch the last hour on YouTube because I
was like I can't do it I'm literally
sick to my stomach and I don't care who
that offense I don't care I really don't
care it was disgusting literally you had
me running in the rain for like an hour
or two trying to find the aquarium as
this tranny to find his gay lover and
then you had them have a buttfucking
scene right after this greasy lubricated
but freak machine with rainwater and ass
grease all over the place and it has
this weird weird child simulation where
you're walking through the hallways
showing this dude has a mental disorder
it's literally him having PTSD about his
father's death that we killed in the
first game and then he see kids hanging
from there and
like you made me play as a child a child
here you're throwing the LGBTQ community
and this transsexual type of agenda into
a child now this is where I have the
problem because for this year this is
kind of off topic but it still fits the
narrative of what they're trying to push
here in the mainstream birds of Jay
even the movie on word from picks Pixar
they had they were pushing the sjw
agenda spongebob this month came out as
and as a pride holder and I was like why
is this touching kid content why is this
even touching kid content at all you're
telling me that the kids aren't gonna be
affected in some way shape or form by
this are you really gonna stand here and
tell me that bullshit if you've taken a
basic psychology course you know that
the human mind especially in a child is
that its most vulnerable when it's ages
4 to 6 and then when they're still in
adolescent you're in the face all of us
have had it if you guys can't remember
or not
you literally visualize yourself as what
life would have been as a woman and
you're telling me or the opposite gender
and you're telling me this isn't going
to mess with in some way shape or form
if they push this into a child's game
even this is a game for adults but we're
playing as a kid in this game if they
push this into a child's game what's
going to happen to the Future Society in
the youth this is where the agenda is
going to ruin ruin society as we know it
and it's getting sickening and nobody's
speaking up about it because we're the
silent majority and the vocal minority
is getting their way and it's getting
this custom we need to cancel the shit
cancel culture on this shit because if
this ends up and games like god of war
god forbid one of the most unpolitical
correct games i i've ever like played
the ps4 game was when the gray seams
aren't played on my life god forbid they
touched this with god of war i will be
done with gaming forever if that happens
I'm literally out and literally in the
end of the game Ellie literally loses
everything
her wife left her with the child Tommy's
relationship ended with her Abby's
relationship she's off on a boat with
the less boat I don't know if that's
gonna be or are they other tranny and I
don't know if that's gonna be DLC
probably is but you need to make sure
you guys give your voice on what you
think about this game I'm giving them up
here my peer course you can call me
transphobic homophobic whatever the fuck
youtube consider me because this is a
liberal platform anyway i don't give a
shit this is my honest point of view
and they contrived said to me my opinion
chance of me for having to go right the
fuck ahead another thing I really hated
about this game is done not only did
they not know how to time the sequences
of the air like placed them in the right
spots Ellie and Joel's relationship went
down the gutter like literally she was
being dramatic for no reason there was a
point where Joel punched a bigot at the
party and then she got mad at Joel for
standing up for her what this literally
shows you that your hormones all over
the place and you're just like drama
dramatic about everything like you're
just like oh my god we're in a zombie
apocalypse oh we got nothing else to
worry about give me a fucking break the
victim of this story you know the real
victim it's Joel and us as the consumer
that paid for this shit I feel like I
got robbed and I need a therapy session
after this it's 60 to 70 dollars I want
my refund Sony I want my refund for a
therapy session because this was this is
traumatic and I don't really give a shit
you're not indoctrinating me into this
cult that you have here this is
disgusting I don't care if it's Pride
mutt or whatever because it seems like
it seems like this turns into an agenda
with everything and even with this month
but Sponge Bob coming out as queer like
they're making battle for bikini bottom
again and it's like yo is this going to
happen in other games why is it that
this perversion hits kid continent
because that's literally perverted why
do kids need to know about sexuality
every five minutes why are we putting
sexuality with kids why if you're a
grown-ass adult alright that's your own
thing we don't need to hear about every
five minutes in a game that I purchased
and consumed like literally this was not
made this was made for the consumer this
new sequel was not and you just
literally pulled 180 you didn't really
try to embrace it in the trailers you
try to hide it if every if anything just
to push your agenda you knew the
consumer was gonna like this and that's
why you disabling comments and stuff on
the YouTube video that's disgusting that
is absolutely disgusting and terrible
business practice they had so much
potential what they could have done
especially going back to the first game
what I really wanted to see from this
game Tommy Tommy and Joel should have
been the DLC for the first game that
part where they were both in the
fireflies and they did crazy shit they
mentioned it in this game as well where
they had
torture sequences I wanted to see that
more than anything and nope we're
pushing that real apocalyptic dark side
to the side sexuality sexuality
everybody five minutes our genders and
sexuality under attack buck you could
have done it right with this game every
time I looked at Tommy
in in every time was good Tommy in the
last of us too I pictured Joel because
it was it's a brotherly bond this is
just natural instinct they can't fall
that far from the tree from one another
they were that close for so many years
even in the beginning this game for some
reason they mentioned the fact that he
was gonna take them they lie about Ellie
to the grave which went nowhere
a lot of this writing in this game went
nowhere Ellie at the very end went
nowhere
she lost every connection with every
character almost every character I had
no connected to anyway especially with
the ones that they try to make me
sympathetic with a before but that's
beside the fact this game they could
have had Tommy be your sidekick or the
mentor that Joel was even if they killed
him at the very beginning and had it
unravel the secrets why Ellie was still
kept alive but no they didn't decide to
play it that way they decided to put the
pregnant gay lover the lesbo lover and a
really really by far the worst game I've
played a franchise killer I've rarely
played franchise killers I will never be
supporting under the Last of Us piece of
content again and honestly this may be a
studio killer because what I was afraid
of was what I kind of was happy for when
they made the original Last of Us they
were supposed to reboot jak and daxter
neil druckmann was supposed to get his
hands on this jak and dexter you know
why these games are so good you know why
jak and daxter Crash Bandicoot the God
of War series it's so good they don't
have this agenda you're trying to force
upon people we know you're not trying to
brainwash us for these type of games I
didn't go five minutes every five
minutes of jak and daxter and uncharted
and Crash Bandicoot worrying about the
sexuality of my character and it really
isn't necessary I didn't pay for this
shit
get the fuck out of here this is the
worst game of my life is yours 10 all
right guys
make sure you guys go check out my
t-shirt toxic masculinity I don't care
I'm anti sjw and I this game literally
made me come back to YouTube I don't
care if they can sue me I cancel myself
because I don't care bro this was
terrible and it seems like toxic
masculinity is the way to go if that's
how it's gonna be if we got to be trans
stomach and neanderthal ik just to point
out the fact that this narrative in this
game was dog shit the the way it was
told the angles of the characters nobody
cared literally I had no connection to
anything it was scattered all over the
place and it literally made me want to
vomit

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I asked, "Would you like some candy?", as I passed you a bowl of assorted candies.

Your eyes lit up and you cracked a grin as you scanned the bowl searching for the perect piece.

"One of them is poison and will kill you.", I added.

[You can fill in the rest of the story.]

The above is an exaggerated example of what I'm trying to illustrate which is...just one bad piece can spoil it all.

The bad story in Part II was so incredibly bad that it overshadowed anything the game did well. In essence, it spoiled the entire game so much I am avoiding it altogether. I loved Part I as most people did and want nothing to do with Part II. This to me makes my 0/10 rating without playing it completely valid.

I give movies that I turn off 0/10 so why not one that is so bad I don't even want to turn it on. And if you also consider my love for the previous installment, a 0/10 is very fitting for The Last of Us Part II even though I haven't played it. In fact, my 0/10 is an honorable rating whereas a rating of 10/10 from someone who hasn't played it is impossible to explain away as honorable or objective. Rating a game you haven't played as 10/10 is always asshole behavior unlike most 0/10 ratings the game is receiving.

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Console Company Year Units Sold
PlayStation 2 Sony 2000 >155 million
Nintendo DS family Nintendo 2004 154.02 million
Game Boy, Game Boy Color Nintendo 1989, 1998 118.69 million
PlayStation 4 # Sony 2013 110.4 million
PlayStation Sony 1994 102.49 million
Wii Nintendo 2006 101.63 million
PlayStation 3 Sony 2006 >87.4 million
Xbox 360 Microsoft 2005 >84 million
Game Boy Advance family Nintendo 2001 81.51 million
PlayStation Portable Sony 2004 80–82 million
Nintendo 3DS family # Nintendo 2011 75.77 million
Nintendo Entertainment System Nintendo 1983 61.91 million
Nintendo Switch #hybrid video game console Nintendo 2017 55.77 million
Super Nintendo Entertainment System Nintendo 1990 49.1 million
Xbox One # Microsoft 2013 46.9 million
Sega Genesis Sega 1988 35 million
Nintendo 64 Nintendo 1996 32.93 million
Atari 2600 Atari 1977 30 million
Xbox Microsoft 2001 24 million
GameCube Nintendo 2001 21.74 million
Wii U Nintendo 2012 13.56 million
Sega Game Gear Sega 1990 10.62 million
PlayStation Vita Sony 2011 10–15 million
Master System Sega 1986 10–13 million
TurboGrafx-16 NEC/Hudson Soft 1987  10 million
Sega Saturn Sega 1994 9.26 million
Dreamcast Sega 1998 9.13 million
Super NES Classic Edition dedicated consoles Nintendo 2017 5.28 million
Sega Pico Sega 1993 >3.4 million
WonderSwan Bandai 1999 3.5 million
Color TV-Game dedicated consoles Nintendo 1977 3 million
Intellivision Mattel 1980 3 million
N-Gage Nokia 2003 3 million
NES Classic Edition dedicated consoles Nintendo 2016 2.3 million
ColecoVision Coleco 1982 >2 million
Magnavox Odyssey² Magnavox/Philips 1978 2 million
Atari Lynx Atari 1989 >1 million
Philips CD-i Philips 1991 >1 million
Telstar dedicated consoles Coleco 1976 >1 million
Atari 5200 Atari 1982 1 million

Source

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Here's a question for you:
What was the first ever video game?
It seems like a simple enough question - but it's trickier than you think.
The trouble is, you'll get a different answer depending on who you ask - and none of them
seem definitive.
So, let's take a critical look at the origin of video games - starting with a brief history
of the popular consensus.
For a long time, the most common answer to the question was Pong: Atari's 1972 arcade
game.
Pong was a phenomenon, the first game to break through into popular culture - and for that
reason, quite a few magazines from the 80s and early 90s cite it as the first ever game:
such as Sinclair User in 1986;
a 1987 issue of Your Computer;
the first issue of ST/Amiga Format in 1988;
and a 1990 issue of Amiga World.
Some do at least add a qualifier, such as Computer Gaming World's claim in 1982 that
Pong was the first computer game 'of renown':
Similarly as 'the first video game for the masses' in a 1987 issue of Ahoy.
So there was at least some awareness of an earlier history, but not much in the way of
in-depth research.
I suppose it was a different era - Google wasn't a thing, and even a trip to a local
library wouldn't be much use as video games weren't exactly well documented.
So with Pong being so prominent, it was generally accepted as an origin point - and while it
does mark the popular emergence of games, there lies a long and obscure history behind
it.
The funny thing about Pong is that it isn't even Atari's first game, never mind the first
game ever.
Before Atari were Atari, they were called Syzygy Engineering - and along with manufacturer
Nutting Associates, they released a game called Computer Space in 1971.
Computer Space was never as popular as Pong - selling maybe 1,500 units as opposed to
the tens of thousands of Pong arcade machines, and the millions of subsequent clones.
But one of the co-founders of Atari, Nolan Bushnell, was certainly no stranger to publicity
- and in interviews during the early 1980s he was quick to point out that Pong wasn't
his first game.
Some of the gaming press picked up on this, reproducing his words verbatim:
Big K in 1985 cites Computer Space as 'the first marketed video game', which might be
correct;
And a 1993 Amiga Format Special is proud to reveal that Pong isn't the first video game
after all - instead granting that accolade to Computer Space.
So for a long time, Nolan Bushnell was seen as the 'father of video games' - but here's
the thing: Computer Space wasn't exactly original: it was based on an earlier game that Bushnell
had played during his time at Stanford University - again, something that he freely admitted.
That game was called Spacewar!, and it first emerged in the computing labs of MIT by 1962.
Unlike Computer Space, it wasn't an arcade machine - it was never intended for commercial
release.
It simply wasn't a viable option - it ran on an expensive minicomputer, the PDP-1, which
even in a basic configuration sold for $120,000 - in the 1960s!
So it was a purely academic exercise, but one that was surprisingly popular on campus
- at least amongst those with access to the computing lab.
The July 1971 issue of 'Analog: Science Fiction, Science Fact' describes it as 'the first true
space-age game', and they aren't wrong - this was just two years after the moon landings.
This is one of very few accounts that detail an interactive game before video games had
a meaningful impact on popular culture - it's interesting to see how they treat Spacewar
as a unique thing rather than as part of something else.
Spacewar! isn't seen as a video game: Spacewar! is just Spacewar!
Over its life, the game spread from institution to institution, and became reasonably well-known
within the right community. But it wasn't until the early 1980s that the game started
to reach wider public attention.
In 1981, one of the game's co-creators - Martin Graetz - wrote an article for Creative Computing:
a fairly comprehensive 8-page history of its development and operation.
However, it was a 1984 book that did the most to bring Spacewar to wider public attention:
Steven Levy's 'Hackers: Heroes of the Computer Revolution' detailed some of the exploits
of MIT engineers over the last couple of decades, with a whole chapter dedicated to Spacewar!
So, as time went on and more people learned about the game, it gained some recognition
as 'the first computer game': Byte magazine described it as such in 1990.
This reign would be short-lived, however - as another, earlier, game came to light soon
after:
A game from 1958 called Tennis for Two.
Tennis for Two was the creation of a man named William Higinbotham, an American nuclear physicist.
While working at the Brookhaven National Laboratory, he created a game designed to show off the
lab's instrumentation at their annual exposition.
Tennis for Two was shown to the public in 1958, and once again in 1959 - before being
dismantled and largely forgotten about.
Until 1982, at least - a mention of the game appears in an issue of Creative Computing:
an article titled 'Who Really Invented The Video Game?'
It details the hardware used - an analogue computer with a 5-inch oscilloscope display
- and goes on to describe the gameplay.
It was a tennis game, not dissimilar to Pong, with a ball following a realistic trajectory
as each player hits it back and forth.
It was quite a convincing simulation, but considering it was using hardware designed
to calculate the trajectory of ballistic missiles, that might not be too surprising.
Despite Higinbotham's subsequent radio interview with NPR in '83, the revelation of a video
game that dated to as early as 1958 passed most people by - most were still content in
thinking that Pong was the origin.
In 1993, author Ira Flatow sought to correct this as part of his book: 'They All Laughed'
- a collection of invention stories from throughout history.
The final chapter is all about Tennis for Two. Flatow had worked at NPR, so it's likely
he's familiar with Tennis for Two through Higinbotham's interview in 1983.
Sadly, William Higinbotham died in 1994 - but his obituaries detailed his achievements,
including his game: And subsequently, Tennis for Two became well-known - the new answer
to the question of 'what was the first video game?'
Perfectly satisfactory. Looks like Pong, dates to 1958. There can't be much earlier, can
there?
Today, if you look at Wikipedia's article on the 'Early history of Video Games' you'll
see mention of a 1947 invention:
The 'Cathode-ray tube amusement device'.
Sounds like a delightfully archaic term for video games, and we can verify its existence
in the patent record: number 2,455,992; submitted on the 25th of January 1947; and granted on
the 14th December 1948.
Its impact must have been limited - it's only recently come to prominence, roughly as long
as the existence of Wikipedia.
This re-emergence can be traced to Jed Margolin's 2001 article: 'The Secret Life of Vector Generators'.
Margolin was an Atari engineer familiar with the golden era of arcade games - and crucially,
is the named inventor on a number of patents relevant to early video game hardware.
This 1947 patent first came to light in a lawsuit: Magnavox vs. Bally, circa 1976. The
'amusement device' was cited as prior art in Bally's defense.
So someone working on Bally's behalf must have done the necessary legwork to uncover
this - after all, there was a strong incentive: Magnavox held a key patent on video games
that earned them $100 million dollars over its lifetime.
And according to the man behind that patent, Ralph Baer - video games were his invention.
The man had an interesting career: he fled Nazi Germany in 1938; was drafted into World
War 2 in 1943; and, courtesy of the G.I. Bill, attained the first ever BSc in Television
Engineering in 1949.
By 1961 he ended up at Sanders Associates - a defense contractor that specialised in
electronic systems.
In September 1966, Baer laid out his ideas for an interactive television game - and work
began on a series of prototypes.
These prototypes culminated in the 'Brown Box' design in 1968 - so named for its wood-grain
effect vinyl covering.
This device connected to any standard television and could play a variety of games - including
a tennis game that has a startling similarity to Pong, seen here in a 1969 demonstration.
This was the system that would eventually be licensed and sold as the Magnavox Odyssey
in 1972: the very first home video game system.
Everything at Sanders was remarkably well-documented - perhaps because of their work for the military
- but this means there's a large body of dated documentation to accompany Baer's invention.
Additionally, unlike Tennis for Two at Brookhaven National Laboratory, and SpaceWar! at MIT
- Sanders was a commercial entity: they existed for profit, and were at liberty to patent
their innovations.
And patent they did, with Baer's work submitted in 1968, amended while pending in 1971 - and
granted in 1973: US patent No. 3,728,480.
A second was filed in '69, granted in '72 and reissued in '75 - Reissue. 28,507.
Collectively, the '480 and '507 patents gave Sanders (and licensee Magnavox) a very strong
legal right to fundamental concepts behind early video games.
A right which they exploited: Magnavox filed lawsuits against Atari, Bally Midway, Chicago
Coin, Mattel, Activision - and won all of them, garnering substantial licensing fees.
Nintendo pre-emptively sued Magnavox for the US launch of the NES in 1985: in an effort
to overturn these patents.
They lost as well. Patents are strong, and Magnavox had precedence.
Despite the legal victories, Baer was regarded as something of an 'also-ran' in the early
video game stakes, but he gained quite some recognition following the 2004 award of the
National Medal of Technology.
His time spent forgotten is evident in the frustrated tone of his 2005 book: 'Videogames:
In The Beginning'
He lays his claim to the industry's genesis, and the disdain for Nolan Bushnell - and Atari's
later success - is particularly apparent.
He's also very dismissive of any precursors: he writes off Spacewar! as impractical, and
Tennis For Two as akin to 'fiddling with an oscilloscope'.
But it's hard to blame him. He was definitely a pioneer.
Ralph Baer died in 2014 at the age of 92, his accomplishments in video games eulogised.
Whether or not he invented video games, he can lay legitimate claim to the first 'home
video game' - but I feel there's more to video games than just consoles.
To complicate things further: while Tennis for Two and the 1947 patent steal the limelight,
anything between these milestones falls through the cracks.
Take OXO for instance - a 1952 game developed for the EDSAC, an early digital computer.
It's a simple game of noughts and crosses (or tic tac toe if you'd prefer).
Its display uses a cathode ray tube - in fact, the computer has three of them used to indicate
program and system status.
The middle tube is normally used to display part of memory, in a 35 by 16 dot matrix - but
rather than store gamestate in binary, OXO exploited the visual memory display to create
a game board: filling up with Xs and Os as the game is played.
Then there's NIMROD, part of the 1951 Festival of Britain.
A dedicated machine designed to play the game of Nim 'faster than thought', played on a
bank of lights: the player and AI taking turns to remove them, attempting to leave the last
light for their opponent.
Bertie The Brain was another computing demonstration in the summer of 1950 at the Canadian National
Exhibition.
Similar to the later OXO, Bertie was a computer AI designed to play a game of tic-tac-toe
on a display illuminated by an array of light bulbs.
So we have a number of candidates for 'the first ever game', and we've painted a picture
of our understanding over the last few decades.
Paradoxically, the further you go back, the more recent the consensus of the 'first ever
video game' - and everything seems to converge on Pong.
As video gaming developed, so too did the appreciation of its history - and as more
scrutiny was given to the limits of popular memory, the origin was pushed farther back
- first to Spacewar!, then Tennis for Two.
The principal catalyst for this interest, at least at first, were the Magnavox lawsuits
- with a very strong financial incentive for someone to overturn these key patents.
But as we shed more light on the past, another paradox emerges:
The more we uncover, the less certain we become.
So, we have a problem.
There's no shortage of candidates for the title of 'first video game' - but some of
them feel like they might not qualify.
To land at a satisfactory answer to our original question we must first answer another:
What is a video game?
I told you it was tricky!: But a definite conclusion, needs a concrete definition.
Defining the video game is hard, but determining one less so. The duck test is applicable here,
i.e. if it looks like a video game and plays like a video game, then we can probably call
it a video game.
So, Pong? Video game.
Asteroids? Video game.
Space Invaders? Video game.
However, with the earliest examples of games we start to approach the edge of the definition
- so we need to determine a hard delineation between 'video game' and 'not video game'.
The way I see it, there are two essential elements: the first is a video display of
some kind,
and the second is interaction for the purpose of entertainment:
i.e. a game.
We'll start with the 'video' part.
The word comes from the Latin 'video', meaning 'I see' - think of it as a counterpart to
audio, 'I hear'.
However, it's modern meaning is slightly more specific - it has the implication of an electronic
signal driving a visual display, distinct from film which is projected.
This normally means television, but can also include computer monitors, oscilloscopes and
liquid crystal arrays: any display capable of receiving a signal and producing an image.
For this reason, I think we can exclude games that use indicator lamps: these tend to be
electronically integrated into the logic circuit, rather than driven by a separate signal.
Now, you could argue that any display is just an array of lights, and that there need not
be a minimum array size - and I agree that we don't need to stipulate a minimum resolution:
but on the other hand, a single light bulb doesn't constitute a video display.
The key difference lies in the generation of a video signal.
Video signals come in a variety of forms, but they are generally low voltage, high frequency
and transmissible between two different electronic circuits.
They often have a certain timing, either a particular synchronisation frequency or a
separate clock - accompanied with some form of image signal.
I don't think we need to stipulate any particular technical format, but for our definition of
'video game' we are going to need at least some kind of video signal.
This means that neither Bertie The Brain nor Nimrod qualify: their banks of light bulbs
don't meet our video signal requirement.
Next, consider the Nintendo Game Boy.
This particular breed of handheld LCD game presents another boundary.
Compare the earlier Game & Watch: I would consider this just an electronic game, but
the Game Boy a bona fide handheld video game.
So what's the distinction? I think both are borderline, but there is a key difference
in the way the LCD displays are driven.
The Game & Watch is essentially running on the same type of display as a calculator - an
active liquid crystal display with a quad-multiplexed LCD driver. The only difference is that the
LCD segments represent gameplay elements instead of numerical digits.
The Game Boy, however, has a considerably more complex screen: At 160 pixels across,
and 144 pixels tall, there are over 20,000 segments to control - each with 4 levels of
brightness.
Because of this, the signals sent to the display resemble a conventional video signal: There
are horizontal and vertical sync lines, along with a 2-bit digital data channel.
It's not NTSC-compliant, but it could definitely be described as a video signal - and in fact,
hardware such as the Super Game Boy can adapt them for use on a standard television.
If there was any doubt to the distinction, the language used on their respective patents
is another clear indicator: the Game & Watch is described as an 'Electronic Toy Having
a Game Function', whereas the Game Boy is a 'Compact Hand-held Video Game System'.
So we can draw a line between the two, and we've established that a cathode ray tube
is a nice-to-have, but not an absolute necessity.
However, even when dealing with CRT displays there are some that make the argument that
not everything qualifies: Ralph Baer, for instance, is quite specific with his definition.
Baer states that to be considered a true video game, the device on which it is played must
generate a raster signal capable of being displayed on a domestic television set.
Fair enough I suppose - and most games do fit this definition - but it's a little too
strict for my taste.
Technically it would exclude many early computer games that targeted monitors rather than televisions
- but most crucially, it excludes every single vector game.
While they're extinct today, vector games were an important part of the golden arcade
era: including Asteroids, Star Castle, the Vectrex console, and the 1983 Star Wars arcade
game.
There are dozens of examples, and I can't think of a good reason to discard them.
Their graphics aren't painted by a raster signal but they are still painted by a signal
- a two-axis XY signal that directly controls the electron beam's deflection.
My gut says Asteroids is a video game, and so our definition of 'video game' has to include
vector displays - but this has significant meaning when it comes to answering our question.
By keeping our definition broad enough to include vector video, we have to also include
some of the earliest candidates:
Spacewar! had vector graphics: Tennis for Two had vector graphics; the 1947 patent would
have used vector graphics.
So we can't yet exclude any of them.
But now we have a reasonably good sense of what the term 'video' means, we can move onto
the other essential aspect: the 'game'.
We don't need to be too strict with this definition: when we say 'game' what we really mean is
'interactive entertainment'.
But what our definition needs to do is separate video games from something like television
itself. For instance, watching television is definitely entertainment - and to some
extent it is interactive: changing channels, or simply powering the device on qualifies
as interaction.
The critical difference lies with the generation of the video signal: in television, these
are broadcast remotely - and the signal itself cannot be changed, only switched between.
With a video game, the signal is generated locally: and crucially, the player's input
has a direct influence on the signal generated. The game responds to the player through the
medium of video.
There are some recent exceptions to local signal generation: services such as OnLive
or Google Stadia stream video over the internet - but in these cases the player still controls
the signal, albeit through an additional network layer.
So, a video game must give some degree of control over the video signal itself to be
considered sufficiently 'interactive'.
Next, consider a DVD menu: technically, the video signal is altered in response to user
input - options are highlighted, and the menus are navigable in a non-linear way.
All of the elements necessary for a video game are present - in fact, some DVDs even
feature 'games' - and these arguably qualify as video games.
That said, however, a typical DVD menu definitely isn't a video game.
So what's the difference?
Put it this way: How do we separate non-entertainment software from games?
Consider a spreadsheet used for managing resources - versus a resource management simulator.
Their interfaces might be very similar, and the mode of operation nearly identical - the
key difference is intent.
A spreadsheet for resource management is created to manage resources - and there are some people
who find that entertaining, but entertainment is not the primary purpose.
The simulator, on the other hand, can be primarily intended for entertainment. Some simulators
aren't - they might be for training purposes, such as a military flight simulator - but
if it's a commercial product that you can play on a home computer, then there's a good
chance you can consider it a video game.
The same applies to DVD menus - while they are interactive, and do serve to deliver entertainment
- their interaction is not intended to be intrinsically entertaining.
So intent is very important: not only must interaction be present, but the principle
intended purpose of that interaction must be some form of entertainment.
So we've covered the broad strokes, but there are some additional points of contention that
might shape our final definition.
For instance: does a video game need to be implemented to be considered? Is a concept
enough?
The 1947 CRT Amusement Device is only known to exist as a patent. Some sources claim prototypes
were built, but there's no evidence of this.
The inventors, Thomas T. Goldsmith Jr. & Estle Ray Mann, did work for an established manufacturer
of television equipment - DuMont Laboratories - so it's not unreasonable to assume that
they had the means to manufacture such a device.
But given the absence of any marketed product, and the lack of any further development - it
seems the project wasn't deemed viable.
Now, it seems fairly logical to insist that the 'first ever game' actually existed, but
in a sea of prototypes and experiments it's less clear cut than I'd like.
I think prototypes should still count - but our definition should only include games with
evidence of a practical implementation.
So is that enough to discount the 1947 device? I think it depends on how strict you are with
the definition of 'evidence'.
A patent might be enough - they describe the invention in detail, and are subject to scrutiny
before being granted.
But where the 1947 device falls flat, however, is with the gameplay itself: while it does
generate a video signal that is directly controlled by the player, the game relies on other elements
- physical targets on the face of the display.
Without these, you're left with a triggered signal generator with an oscilloscope display.
A neat novelty, but I do think this puts the 1947 device in the realm of 'electromechanical
games' rather than that of true video games.
Consider a pinball machine. Modern examples can be quite advanced, even incorporating
games played on a video display - but I don't think anyone would make the argument that
a modern pinball table is a video game.
The core gameplay is the mechanical ball and flippers - the video display is accessory
to that.
Conversely, it's possible for a video game to have accessory elements: think of an arcade
game's coinbox, marquee lights et cetera; an arcade cabinet has more than just a video
display going on, but that's not a reason for exclusion - as the primary game can be
played solely through the video display:
Whereas pinball relies on the mechanical elements for complete function.
So, the 1947 device might be the first use of a CRT for the purpose of interactive entertainment,
but its use of mechanical elements as a core part of its game means it isn't a true video
game: it's an electromechanical game with a video element.
And this means it doesn't qualify under our definition.
Our game has to be playable solely through the use of the video display(s). Accessory
indicators or electronics aren't reason for exclusion, but - in terms of visual output
- the game has to be playable by the video signal alone.
And so, that leaves us with a fairly robust definition - one that consists of five points.
Firstly, a video game must exist:
It must involve some kind of video signal;
This signal should be in some way interactive;
and the principal intended purpose of this interactivity should be entertainment.
Finally, the game should be centred on and fully playable through the use of the video
display(s).
If a candidate meets these five requirements, then I think we can consider it a video game.
So we have our definition. The only thing left to do is apply it.
So, the candidates that remain are Pong: Computer Space; Baer's Brown Box; Spacewar!; Tennis
for Two; and OXO.
All of these are documented to exist, so there's no question of practical implementation for
any of them - least of all Pong.
In terms of video signal, Pong, Computer Space and the Brown Box generate a raster signal
suitable for an NTSC television - whereas SpaceWar!, Tennis for Two, and OXO generate
an X-Y signal for display on an oscilloscope or vector monitor.
OXO's display is a little contentious - while it did use a cathode ray tube and it was driven
by a signal, the display wasn't really intended to be a graphical one.
In fact, the cathode ray tube wasn't chosen because of its display capability at all - in
the early days, CRTs were used for storage.
One implementation was called the Williams-Kilburn Tube, and it relied on a curious side effect
of energised phosphors - once lit by the scanning electron beam, a charge would persist for
a fraction of a second.
This secondary emission could be sensed, then the phosphor re-charged on the next scan:
meaning you could store an array of a couple of thousand bits indefinitely.
This was presented on the face of the display as a grid of illuminated dots - the electron
beam scanning rows in a fairly similar way to a raster display.
However, a sensor sheet on the face of the tube did cover up most of the visible pattern,
making this arrangement less than ideal for use as a display - but quite often a second
tube would be connected in parallel without the obstruction.
EDSAC, the machine that ran OXO, didn't use a Williams tube for storage - it used mercury
delay line memory instead - but the contents of this memory were displayed on a diagnostic
CRT in the same manner.
So while it was never really intended to be used for graphics, the fact is it was - and
so it still qualifies.
Back to the candidates: in terms of interactivity I think most here count - again, the only
possible exception is OXO.
Because of the limitations of the display, OXO is considerably less dynamic than the
other examples - with the display only updating when a move is made.
That said, the display does change in response to player input. So it is interactive, if
not exciting.
Intent is the fourth criterion: and it's fairly clear that Pong, Computer Space and Baer's
Brown Box were all intended for entertainment - that was their ultimate commercial purpose.
Spacewar! was definitely a diversionary pursuit, and is frequently described as a game.
Tennis for Two was an exhibit intended for public display - and it may have had an ulterior
motive to kindle an interest in science - but the prime appeal was in the playing.
Now, OXO.
OXO was the product of study at Cambridge University - a practical proof as part of
a thesis.
If we take it as part of a PhD, the work is purely academic - but I think it's fairer
to judge it on its own merits.
As a piece of software, it stands alone as what could easily be described as a 'computer
game', so while entertainment isn't the purpose of implementation - it was the purpose of
playing.
So the final test: can the game be played with no other visual output than the video
display?
Pong and Computer Space qualify without question. They are undoubtedly video games. Few would
argue otherwise.
You could say that the Brown Box's use of screen overlays for some of its games disqualifies
it on this point - and there is some merit to this in cases where the plastic overlay
is absolutely necessary to play.
But for most of the games it's not - just an accessory - and the basic Tennis game doesn't
have an overlay at all, so the Brown Box gets a pass. It's a video game.
Spacewar! ran on the PDP-1, which was a modular system with a range of potential visual outputs.
The CRT monitor was central to the game, but it wasn't the only output that SpaceWar used.
In some versions, game scores were printed.
However, these aspects are secondary to the actual gameplay - so Spacewar! is a video
game.
Tennis For Two is simpler: its only output was the oscilloscope display, so it is a bona
fide video game.
What about OXO?
Like Spacewar! it ran on a full computer system, with its CRT display, line printer - and banks
of valves and das blinkenlights.
The question is: is it possible to play a full game with only the video display?
The answer is... yes. With the caveat that you have to know what you're doing.
If you memorise which number corresponds to each grid position (or at least make use of
a printed reference) then it's entirely possible to play without any other output.
It's clumsy and archaic - your moves are input on a rotary telephone-style dial - but poor
controls are no reason to discount it. There are plenty of video games with terrible controls.
So OXO is, without doubt, a computer game played on something which can be described
as a video display. Under any reasonable definition, I think that qualifies as a video game.
It might even be the first.
However, to be sure it might be worth further investigation: a closer examination of the
environment that spawned OXO may turn up some other potentials.
What we think of as video games really comprise multiple strands: Arcade machines; Television
games; Electronic games; And more recently, Virtual Reality; And Mobile Games, which have
rapidly become a significant part of the video games industry.
When we tease out these strands, the reason why it's so difficult to pin down the 'first'
video game becomes apparent.
Each of these strands has its own history: its own progression; and its own origin.
If we look at them individually, the picture becomes much clearer:
The first arcade video game? It's either Computer Space or Galaxy Game, both from the end of
1971.
The first television game? Ralph Baer's Brown Box.
The first electronic handheld video game? It could be the Game Boy, unless you count
the Atari Lynx prototypes from 1987.
The first virtual reality video game? Possibly played via the VPL Research EyePhone in 1987,
or the Virtuality from 1991 - although research in head-mounted displays goes all the way
back to the 1950s.
And the first mobile game? Tetris, on the 1994 Hagenuk MT-2000.
Nokia's Snake gets an honorable question.
So when we split video gaming into its components, the question becomes much easier to answer
- and the oldest strand becomes obvious.
It's computing. The first video game was almost certainly an early computer game like OXO
- it's just a question of determining the earliest example that qualifies.
The good news is, computers weren't exactly common in the 1940s and 50s - and fewer still
had video displays.
In the brief window between the invention of the Williams tube circa 1946 and OXO in
1952, there are seven potential machines.
Three of these potential computers were located at the University of Manchester, where the
Williams tube was developed.
The first was the Manchester Baby, operational in 1948 - a prototype, which was replaced
by the full-scale Manchester Mark 1 in 1949.
This in turn was developed into and replaced by a commercial model: the Ferranti Mark 1,
operational in early 1951.
There were two other British machines: The Pilot ACE at the National Physical Laboratory
in Teddington, London - operational in mid-1950;
And EDSAC at Cambridge University, which was first operational in 1949.
At this time, the Americans had two machines with a video display: the Whirlwind I, built
by MIT for the US Navy - partially operational in 1949, and reaching full capacity in 1951;
And the Standards Western Automatic Computer, or SWAC - located in Los Angeles.
It's impossible to know every program that ran on these early machines - but most of
them are fairly well documented.
Access was exclusive, and programs were filed in a job queue. There was normally a paper
trail, and there was an incentive for institutions to highlight their machine's accomplishments.
Unfortunately, this transparency and a need to justify the computer's existence meant
that games were a very low priority.
Starting with the SWAC, a commercial machine, we can see most applications were either pure
mathematics, or scientific in nature:
Such as searching for prime numbers; developing climatological models; the X-ray analysis
of vitamin B12.
Processing time was split between the Institute for Numerical Analysis, and other government
agencies.
It's very unlikely there were any games made for the SWAC.
Next, the Whirlwind 1 was part academic, part military. It was intended to be used as a
flight simulator - not a graphical one, but as something that could simulate aerodynamics
and control flight instrumentation.
In addition, it was used for industrial process control, air traffic control - and to demonstrate
the potential of computerised air defence.
However, half of the computing time available was allotted to MIT for engineering and scientific
calculations - and here there is evidence for slightly less serious use.
Whirwind's capabilities were quite remarkable for the time, with a generously sized CRT
display capable of realtime graphics. It was demonstrated live on American television in
1951, in a Christmas episode of 'See It Now'. It even played a rendition of Jingle Bells!
Later, in a 1953 film, 'Making Electrons Count', we can see Whirlwind demonstrating a bouncing
ball program - it's the realtime calculation of three differential equations, but in practice
the CRT traces a convincing trajectory of a ball.
This demo dates to as early as 1949. But it doesn't count as a video game due to a lack
of interactivity.
However, some sources claim that there was a version circa late 1950 to 1951 that did
have a degree of interactivity: with the player able to adjust the ball trajectory in order
to make it drop through the hole.
Unfortunately, there's no evidence of this: the claims are anecdotal, undated - and might
be misremembered. So we must presume that the Whirlwind's Bouncing Ball was a non-interactive
demo, and not a game.
Next, the EDSAC at Cambridge - which we already know played host to OXO, but was far more
frequently used for scientific purpose.
Atomic wave functions: Astronomical equations of motion; Crystallography and the structure
of myoglobin; and economic modelling.
So much more than a simple game of noughts and crosses, but OXO is what we're interested
in.
Although I should mention - OXO is not the original name of A S Douglas' program - he
referred to it as 'a game of noughts and crosses' in his 1954 thesis. (The OXO appellation seems
to be a product of a preservation effort by the EDSAC Replica Project).
While Douglas didn't give an exact date for the program's creation, he did specify that
it ran 'circa 1952.'
So for the purpose of primordiality we must assume the worst: the earliest date that we
can be sure of is the end of 1952. If we wanted to be really cynical, we could take the date
that Douglas submitted his thesis - March 1953.
In either case, this means that OXO or noughts & crosses remains the prime candidate - but
was there anything else done with the EDSAC that could take the crown?
It turns out there is a whisper of another game, attested in the thesis of Stanley Gill
- which was submitted in November 1952.
That would put it ahead of OXO.
It was a game of sheep and gates: the screen vertically divided by a fence, with two gates.
A procession of sheep approach these gates, and you must open the correct one by interrupting
a light beam in EDSAC's tape reader.
Primitive, naturally - and sadly, there are no photos. But it qualifies on the same merits
as OXO - and does so with an earlier verifiable date.
But let's not draw our conclusions yet. More machines remain.
The Pilot ACE at the National Physical Laboratory in Teddington, London boasted strong floating
point performance, ideal for the heavy scientific computations it was used for.
It was a prototype machine that wasn't particularly easy to program - but it was still fast, calculating
integrals and prime numbers with aplomb.
It's here that I should introduce a man named Christopher Strachey, a student of mathematics
and physics at Cambridge, and by 1949 a schoolmaster at Harrow.
In early 1951, he was introduced to Mike Woodger at the NPL - and given access to the Pilot
ACE machine.
His work here was inspired by an June 1950 article in Penguin Science News: 'A Theory
of Chess and Noughts and Crosses', written by Donald Davies - the ACE project lead at
NPL.
The article was a mathematical breakdown of the decision making and rules that governed
games like chess - part of the newly emerging field of game theory, led by computer scientists
like John von Neumann.
This was the dawn of artificial intelligence, and there was a great interest in teaching
these so-called 'electronic brains' to think: to teach them how to play games.
Strachey was a teacher, and he decided to undertake this implementation: not noughts
and crosses, as that was too simple; Nor chess, for that was far too complex; Instead, he
chose the intermediate game of draughts (or checkers, if you prefer).
With only two types of piece (men and kings), and only half the squares traversable, it
would be feasible given the confines of early computer capability.
Of course, programs for these machines were planned on paper before being compiled on
punched tape and executed, which meant that Strachey didn't have the luxury of debuggers,
break points, or anything like that - he would have to write and check his code manually.
He finished a preliminary draughts program by May 1951, but it wasn't until the 30th
July that Strachey had the chance to run his program for the first time.
It didn't work.
However, by this time there were more capable machines out there, and the computing project
at the University of Manchester had made considerable progress. They had a full-scale production
machine delivered in February 1951 - the culmination of five years of development.
The first of the Manchester computers was the 'Baby'. This was designed as a testbed,
in much the same way as the Pilot ACE - so its practical use was limited.
There were some exercises in pure mathematics: highest proper factors, long division and
'other arithmetical facilities' - but it wasn't long before the machine was rebuilt into a
more expanded form.
The Manchester Mark 1 was a full scale computer which, while still a prototype, started to
see more serious use:
Including the calculation of Mersenne primes; Investigation of the Riemann hypothesis; Symbolic
logic; Ray tracing; and Laguerre functions.
Even so, it was a short-lived computer, quickly replaced by its commercial version: the Ferranti
Mark 1. Eventually, there would be 9 such machines made (including a later revision)
- but the first Mark 1 went to the University of Manchester.
Here, it served the University's computing needs until its replacement in 1959.
Notable uses include calculations for the Armaments Research Establishment - the British
Nuclear weapons program - and the development of 'Mark 1 Autocode': a higher-level means
of programming the computer that was widely used.
The Ferranti machine also saw some work relating to games: Dietrich Prinz developed the first
ever chess-playing program in November 1951.
It wasn't a video game - it didn't use the Williams tube display for any graphical purpose.
But it was only a matter of time.
Back to Christopher Strachey and his implementation of draughts: Strachey first learned of the
Ferranti Mark 1 in the spring of 1951, and quickly took the opportunity to write to Alan
Turing, describing his interest.
In return, Strachey received a copy of Turing's infamously opaque Programming Handbook for
the Manchester computer, and an invite to see the machine for himself.
He first visited Manchester in July, and over the next year, between careful study of the
handbook and occasional visit - he familiarised himself with the machine: Ran some programs;
And forged a reputation as a formidable programmer.
But as much as he had mastered the technical side, there was something of an artistic streak
that ran through his work.
He made the computer play music: compose love letters; And, in the summer of 1952 he successfully
ran his revised draughts program - and played a video game.
His implementation worked - the computer was able to 'play a complete game of Draughts
at a reasonable speed'.
Generously, he even took pictures of the video display and published his work.
So, what does this mean?
It means the first video game is Christopher Strachey's Draughts, first implemented circa
1951 but confirmed working (complete with evidence) by no later than July, 1952.
Also, video games are a British invention.
In any case - we have an answer!
There are, of course, a couple of caveats: Firstly, to be clear - Strachey's draughts
is the first video game for which we have evidence.
It remains possible that there was undocumented work prior - but we can only draw conclusions
from the evidence we have.
Secondly - our assertion only holds true as long as you subscribe to the definition we
laid out. A looser take might include the 1947 device - or maybe something even earlier.
That said, I think our definition is robust.
One thing is clear: the 1947 device has had zero lasting impact on video games, long forgotten
until it was dredged up during the Magnavox lawsuits.
Christopher Strachey, on the other hand, was a bit of a pioneer. His 1952 presentation
at the University of Toronto inspired Arthur Samuel's later work on machine learning. Strachey
developed the CPL programming language, an important ancestor of C.
His influence is broad, and it permeates computer science.
In regards to the first video game, I was equal parts pleased and dismayed to discover
that I wasn't the first to arrive at this conclusion. There are two others.
One is Jack Copeland: Professor of Philosophy at the University of Canterbury, Christchurch,
New Zealand and an authority on the life and work of Alan Turing.
As a product of his detailed research into early computing history, and Turing's correspondence
with Strachey - he describes the operation of Strachey's Draughts program and calls it
'the world's first computer game'.
(It's not the first computer game, but we can assume he means the first computer game
with a video display).
The second to draw this conclusion is Alvy Ray Smith, co-founder of Lucasfilms' Computer
Division and Pixar.
His 2015 article, 'The Dawn of Digital Light' is a detailed examination of the origins of
computer generated digital images that makes some rather bold statements:
The first digital picture; The first computer animations; The first video game.
He ranks Strachey first: Gill's Sheep and Gates second; and Douglas' Noughts and Crosses
third.
I'm inclined to agree.
In broader coverage, Strachey's draughts is sometimes included in the early history of
video games, but is seldom upheld as the champion. It's a difficult call to make, given the lack
of a universal definition of 'video game' - and the rather ragged margin at its furthest
extent.
But I feel as though we have our answer.
The mid 20th century was a real frontier for electronics: by 1950, transistors were in
their infancy - and integrated circuits were a decade away. The only place video games
could have started prior to the age of Pong was in the computer lab.
Here, there was high technology with no concern for 'commercial viability' - and vast budgets
were approved, ostensibly for more serious computations - but the games slipped through
the cracks.
But here's the thing: nobody called these early computer experiments 'video games',
at least not at the time.
It's a retroactive label, given only once video games had pierced popular culture, and
the term 'video game' dates to later than you might think.
So, one final question:
When did video games become 'video games'?
A search on Google Book's Ngram viewer gives us an idea of the timeframe: the term emerged
at some point between 1970 and 1975, coinciding with Pong's early success.
This is borne out with a search through the popular gaming press, scarce as it was in
the 1970s - the February 1976 issue of BYTE Magazine uses the term 'Pong style video game'
in a familiar way.
A broader search of literature on Google Books doesn't turn up anything prior to 1975 - however,
Google Newspapers does have a 1974 feature on 'Space Age Pinball Machines' that details
the rise of 'the new coin-operated video games', which means the term must have started to
gain traction by this point.
There's a 1973 article in Business Week that must have been written just after Pong had
found early commercial success: it describes 'A red-hot market for video games', in what
might be the earliest instance of the term in a major publication.
There are also a couple of false positives that crop up - a 1974 issue of 'New Scientist'
uses the term to mean 'video business', as in 'the video game': it was around this time
that the first video playback devices were hitting the domestic market.
Earlier still, there are some surprising mentions of 'video game' in the 1950s - but it turns
out this is an older term for televised sports games, back when such a thing wasn't universal.
It's increasingly clear that Pong is close to the origin, so let's skip straight to the
source - here's the promotional flyer for the 1972 Atari arcade game.
'The Newest 2 Player Video Skill Game': 'From Atari Corporation, Syzygy Engineered - The
Team That Pioneered Video Technology'
So in 1972 Pong was described as a 'Video Skill Game', which is almost - but not quite
- what we're looking for. There is a definite emphasis on the term 'video'.
Atari's next game: 'Space Race', released July 1973, does use the term 'video game'
within its flyer text;
And later that year in September the flyer for Pong Doubles featured it prominently,
at the very top: 'Atari's New Video Game'.
So 1973 was the year that the term 'video game' shot to prominence and was fixed within
the arcade lexicon - but where's the first use?
In researching this I found a particularly good post from The Golden Age Arcade Historian
- titled "The etymology of "video game"
It confirms our suspicion - Atari and Pong are very much at the centre of the term, tracking
the first use in the trade press to March 1973.
Interestingly, there is also a letter from Nolan Bushnell to John Britz at Bally dated
July 10th, 1972 - in which Nolan uses the term.
This might be the first documented use. It seems 'video game' was the term used by Atari
to describe their new product to potential purchasers - venue owners, rather than players.
So, two things: the term 'video game' dates to around 1972, reaching wider popularity
by 73-74;
and it seems it was devised for the benefit of the arcade amusement industry, as a marketing
term to distinguish this new class of machine.
So while Nolan Bushnell can't take credit for many original ideas - it seems he is the
man that named the industry, and the one that kickstarted its commercial success.
There's an argument to be made that the first video game was the game first described as
such, and it seems the answer to that is Pong.
Pong was the catalyst, and Atari's games are likely the main reason we use the label 'video
game' to cover all kinds of interactive entertainment.
If Pong had failed and it was the 8-bit microcomputers that found the earliest success, then 'computer
games' might have been the definitive term - in fact, in certain regions at certain times
this has been true.
But the Americans settled on 'video game' - and their influence means most of the world
has adopted the term as the standard.
It's far divorced from its original meaning - a term meant to distinguish early arcade
games from their electromechanical counterparts - but it seems it's stuck, and has since been
applied to all sorts of things:
Computer games;
Arcade amusements;
Television games;
Handheld electronic games;
Mobile games;
And virtual reality.
What we know as video games don't have a single origin -
they're a constellation.
So if anybody asks you, 'What was the first ever video game?'
You could tell them it was Strachey's drafts, 1952 - but it might be easier to say 'it was
probably Pong, or something'.
Because, well, it's trickier than they think.
Thank you very much for watching, and until next time - farewell.

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User Rating: 2 / 5

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The gameplay is tired and outdated and the story is a complete mess.

I did not enjoy this at all.

this video is brought to you by
squarespace firstly let's talk about
spoilers and what i can
and can't show you i'd rate this video a
3 out of 10 when it comes to spoilers i
don't spoil any specific events
or show any major cutscenes but i do
talk around the edges of things i talk
about themes
i talk about structure i talk about
approaches to character and
tone some of you will consider that
discussion to be too spoilery for your
tastes
so my advice to you is that if you are
super sensitive about spoilers
don't watch this video as an aside i
won't be confirming or denying any of
the leaks that have been widely
circulated
you should know that sony have imposed
some very strict review restrictions
here
i'm only allowed to show you footage
from three specific sections of the game
which total around four to five hours of
play time
out of a total of about 25 hours played
we're also not permitted to discuss any
of the characters or events that take
center stage in the second half of the
game these review restrictions aren't
unique to the last of us
too but they are rare i've reviewed a
handful of games with similar
restrictions in the past
so this isn't the case of evil sony
being censorious though to be fair they
certainly haven't done themselves any
favors with the way they've handled dmca
strikes recently
the challenge with these review
restrictions is that if anyone is going
to like or dislike this game
it's probably going to be because of the
events that take place in the 12 or so
hours that i'm not allowed to show or
discuss in this video
that means that it's impossible for me
to properly explain and demonstrate
why i feel the way i do about the last
of us too
still i'm gonna do the best i can within
these constraints
so with all of that preamble out of the
way what do i think about the last of us
too
in my very personal view the last of us
2
is a weaker game than its predecessor
its gameplay formula has advanced in
many cosmetic
areas such as visual presentation and
combat animations
but the core loop of stealth loot and
shoot has not evolved in the ways that
would have made the core gameplay
more engaging or appealing than in the
first game in addition the changes to
exploration
traversal and environmental puzzles are
so minor that the last of us 2's
gameplay feels tired and outdated
more terminally the story of the game is
a complete mess foregoing any of the
relationships
themes and tones that were central to
the first game and replacing them with a
petty revenge story driven by
unlikable characters making decisions
that seem ridiculous and unbelievable
structurally the story takes a near 10
hour detour introducing you to new
characters and storylines
that are completely ancillary to the
main plot and the final payoffs were not
worth the long
long walk to get there where the last of
us won was a competent third person
adventure game with brilliant pacing
a compelling story and an extraordinary
cast of characters
the last of us too feels like its
gameplay is stuck in the last generation
and its story is awkward drawn out full
of plot holes and completely divorced
from anything that fans loved about the
first game
so yeah i didn't exactly love this
[Music]
the last of us too is one of the most
breathtakingly beautiful video games
i've ever played
its predecessor offered up a dense urban
environment that felt like it was in the
early phases of reclamation by mother
nature
in the sequel that reclamation feels all
but complete
vegetation has swallowed seattle whole
and the splintered remains of buildings
bursting through
feel like civilization's last desperate
act of defiance
a final gasp begging for remembrance
before the last vestiges of the before
times are forever vanquished
using humanity's ruins as its
scaffolding nature is fashioning a new
and untrodden paradise
verdant lush and expansive seattle has a
transportive quality
it feels far less like exploring a
ruined human city
and far more like exploring something
from a fairy tale
as i roamed it i imagine that i was
exploring the very same space that would
in hundreds or thousands of years be
trodden by wonder in shadow of the
colossus
or eco and yorder from eco seattle's
ruin feels like the progenitor to those
mythic landscapes
there's a virtual tourism quality to the
last of us too that the first game does
not come close to
most of it i can't show you here but
imagine rolling hills and horizons that
match or beat the most striking you ever
chanced upon in red dead 2.
imagine stormy seas of mighty swell and
crashing waves reminiscent of geralt's
trip to skellige
imagine the night skies drenched in red
as they reflect the fire and blood of
burning villagers below
the last of us 2's presentation and
visuals are the best that naughty dog
has ever produced
and this is a studio that have earlier
set that bar extremely high
it's not just the visual presentation
though the last of us too has some of
the best
linear level design i've seen to dispel
any confusion the last of us two
is still a linear game there's a section
near the start of the game that flirts
with a semi-open world formula
you're loosed upon a few square blocks
of seattle and can explore it at will
choosing to go in and out of a few
buildings as you please it's a sleight
of hand though as you're still forced to
explore specific spaces in a specific
order
still it's a nice two to three hour
dalliance against what is a solid 20
hours of linearity for what it's worth
it was my favorite section of the entire
game i have no problems with linearity
by the way
but i do wonder what the last of us two
could have achieved had it committed
more to the feeling of freedom and
exploration
that i experienced in those fleeting
hours beyond this
every new area is linear but it does an
impressive job of providing genuine
choice to the player
about how to move through those spaces
levels in the last of us two are much
larger than in the first game typically
two or three times larger on average
with this space comes new paths and
routes to choose in the first game there
was typically only one
or two ways to progress here in the
sequel it feels like there's almost
always four or five ways to make your
way forward
this extra real estate has allowed
levels to feel more organic
in the first game spaces often felt like
video game levels
full of awkward boxes to be used as
cover or to hide behind
here the additional space means that
these obvious gameplay props are less
densely packed providing a cleaner
feeling of flow and a heightened sense
of authenticity in short
they feel much less like video game
levels and far more like real spaces
this is important because level design
is doing a lot of the heavy lifting when
it comes to gameplay variation
the first game was reliant on scripted
set-piece moments or environmental
puzzles to vary and pace gameplay
here in the sequel there are fewer of
these set-piece encounters and
far far fewer environmental puzzles this
means that stealth and combat are relied
on more as pacing mechanisms
level design is integral to that because
changes to level design can make combat
encounters
feel different frustratingly i can't
show you some of the better examples of
how level design manages to pull this
off
but there are a handful of circumstances
where i was truly impressed
with what naughty dog's level designers
had done here coming back to the point
about environmental puzzles i was
extremely disappointed with how few they
were and how phoned in they felt
the first game received criticism for
its over-reliance on moving dumpsters
erecting ladders and floating pallets
naughty dog's response here wasn't to
invent new more interesting
environmental puzzles
but rather to almost do away with them
completely
most of the time the only puzzle to
solve is just finding where the exit is
there are one or two ladder puzzles a
few
rope puzzles probably some others that i
can't remember now but it's an extremely
anemic
offering in 25 hours i never once
remarked on the intelligence or
ingenuity of an environmental puzzle
i was just constantly thinking about how
disappointed i was that naughty dog
seems to have totally vacated the field
on this front when the uncharted series
served up so many compelling
environmental and traversal puzzles in
the past oh and by the way the jump
button is
borderline pointless i can't believe it
was hyped up as much as it was
it could have been removed from the game
entirely and it would have made almost
no difference
i'm going to talk about core gameplay
now specifically stealth
shooting and melee before i do i just
want to be clear that i didn't enjoy the
gameplay from the last of us
one i thought it was fine it was
functional it got the job done
but i never actually enjoyed it i'm not
saying it's bad i'm just saying that i
never found it fun
i never wanted to play more of the last
of us so i could clear out another room
full of npcs as i came to the last of us
2 i was looking for some significant
changes to core gameplay to make it more
interesting
there are changes here but their
refinements and improvements rather than
redesign if you enjoyed the gameplay of
the last of us one
you'll likely love this stuff if you
were like me and you were looking for
some big plays
to really change how combat stealth and
melee felt
you'll likely be disappointed first it
must be said that the last of us too is
still capable of incredibly
tense stealth moments stealthily
circling around your enemies advancing
towards them for a takedown
your analog stick pressed as gently as
you can manage so as to be as quiet as
possible
enemy clickers craning their neck to
listen for any sound you might make
this is a feeling of stress and anxiety
that is just as present here as it was
in the previous game but it has not been
at all enhanced or heightened at a
fundamental level there is a serious
lack of new enemies
there are some minor variants on the
infected but they feel largely cosmetic
in their changes
humans are exactly the same only now
some of them have dogs with them which
to be fair are a welcome addition
dogs can smell you if you're nearby
which stops you from simply sitting in a
single location for too long
otherwise it's the same suite of enemies
as before
a disappointing choice given how
repetitive the game starts to feel after
the first few hours
stealth is largely the same as it was
before but now feels outdated owing to
the limited tools at your disposal
the static world and the poorly designed
enemy ai
more modern stealth games such as
assassin's creed metal gear 5
or immersive sims such as deus ex prey
and dishonored all give the players a
variety of different tools to manipulate
the environment to their advantage
the last of us too does not offer these
tools or anything even resembling them
you can throw bricks or bottles to
distract enemies and that's about
it most of the time stealth involves
just using your x-ray vision to see when
an enemy patrol is coming towards you
so that you can knife them to death
enemy ai is an area where there's been
some improvements but there are still
some big gaps that really pulled me out
of the experience
there's a faction called the scars who
are the same as other humans except they
communicate with each other with this
really chilling set of whistles
[Music]
they seem to coordinate more
intelligently than other non-scar
npcs and being hunted by them was
definitely some of the highlights of the
game for me
playing on normal difficulty enemies
continued to be spectacularly stupid
they aren't quite as dumb as they were
in the first game but i still
encountered dozens of circumstances
where enemies
literally watch me murder their friends
only for them to simply squint and walk
away because
apparently they didn't spot me enemies
have a debilitating case of object
permanence
blindly fixating on locations i'd long
since vacated
piles of bodies on the floor do not
deter them i made fun of ghost recon
wildlands for having enemy ai that would
line up to take a bullet to the head
and the enemy ai here is no different i
will make the very important point
though that the last of us too
offers some of the best difficulty
customization options available in any
game
period it's possible to tune these
enemies to be less forgiving when it
comes to their vision cones
or their times to spot you if you're
looking for an experience that is at all
challenging i'd recommend playing on
hard difficulty or above
or at least turning the ai difficulty up
some one area that difficulty can't
influence
is enemy patrol paths which feel
particularly outdated and gamey
in many instances i saw rooms full of
enemies walking on tight
10 yard patrol paths three men to a room
all of them walking back and forth
metronomically like beautifully rendered
lemmings
it might sound as though i'm holding the
last of us two to an unfair standard
here since much of what i've described
is present in a lot of other stealth
games
my argument here is that the last of us
too does nothing to advance any of this
this is the sequel to naughty dog's opus
and i was hoping for more
when it comes to shooting and melee you
can expect an offering that feels
largely similar to the previous game
cosmetically combat is improved movement
and melee animations are smoother and
more furious
the way the camera frames the action is
more intense
melee swings connect with a more
satisfying crunch the final
gasping please of your victims can sound
chilling as is their last desperate
glance into the camera
when you snuff the life out of them
there's a brutality to all of this that
is over and above what we saw in the
first game and even that had a
reputation for brutal feeling combat
beyond the cosmetics though it's
basically the same stuff as before
you will still shoot weapons that feel
clunky and are difficult to aim
you will still just spam the square
button to beat your enemies to a pulp
there's now a dodge button but its
inclusion hurts combat more than it
helps it
enemies will settle into attack
animations and they'll continue to
attack until you execute a dodge
rather than feeling like an organic back
and forth the dodge mechanic feels like
a quick time event that must be passed
before regular combat can resume
in isolation the stealth melee and
shooting gameplay systems do not afford
the player a lot of flexibility or
expression
but the core strength of the last of us
two's gameplay is the way these systems
can be combined
just as level design allows the player
to choose their path forward
the combat design allows the player to
choose their means of overcoming
roadblocks all three branches work well
but the best results come when you
combine them
stealth might fail suddenly and you can
adapt by either running to hide
or shooting your weapon or running
straight at them for a crushing melee
blow
while i don't claim to enjoy the last of
us two's gameplay i respect that these
three approaches all function well
and there's space enough for them to
succeed however
the last of us two exhausted my patients
well
well before the credits rolled the game
is some 25 hours long up
from 15 hours in the previous game much
of this length can be explained by
longer exploration and combat sequences
with fewer environmental puzzles the
majority of this game feels like walking
from a to b
and either avoiding or killing dozens of
enemies in large area after large area
the last of us knew that its core
gameplay loot was not compelling enough
to demand long stretches of actual
gameplay
it was broken up by ladder puzzles set
piece moments and cut scenes
it was a delicate balance that worked
here the balance was lost and i was
absolutely
dying to be done with the game by about
the 15 hour mark
when i still had another 10 hours to go
scripted set piece encounters do break
up this monotony
and some of them are very impressive
again i can't show you
most of them because of the review terms
but they're great
they mix stunning visual splendor with
clever encounter design
to create scenarios that feel unique and
that help pace the overall experience
even with these set piece moments the
last of us two
feels flat there was a swashbuckling
quality to the last of us one that just
isn't here
there was a lot of uncharted dna running
through that first game
like hanging upside down while defending
ellie or being trapped in a train
carriage as it floods with water
the last of us too seems less interested
in these sorts of theatrics
offering fewer of these scripted edge of
your seat moments in favor of just
more actual gameplay if you like that
gameplay this might please you
i don't so i was just really bored now
this has been a very critical view of
the last of us 2's environmental puzzles
stealth combat melee and general
gameplay pacing so i just want to put
all of this in context before i move on
to discussing the story
as i said i don't love the gameplay from
the last of us one
i love the characters and story but when
it comes to gameplay
i thought it was fine i just never found
it enjoyable i was genuinely excited to
come to the last of us too because
i love the characters and story of the
first game but i simply didn't enjoy the
gameplay i was looking for a more
interesting approach to exploration and
discovery
a more dynamic world that i could
manipulate in some way a broader suite
of enemies more intelligent
enemies with more realistic behavior
better shooting mechanics
deeper melee combat and also just some
genuine surprises
the unknown unknowns that great
developers can pull out of their hats
when they decide to make sequels
to some of gaming's most beloved
franchises objectively
many of the things on that list were
served up in some way
shape or form you can go prone now you
can smash windows there's a dodge button
there's
difficulty adjustments for enemy ai some
of the factions communicate better as
they hunt you down
furthermore i suspect there are plenty
of smaller improvements that i've missed
i'm sure that enthusiasts will find
those things and point them out and
derive
great satisfaction from them but none of
them were the sort of change that
i was looking for in retrospect i think
part of me walked into the last of us
too with some unfair expectations
i wanted the last of us to change more
substantially than naughty dog wanted it
to
this is a better more refined last
device experience for people who enjoyed
what the first game was doing with its
gameplay
but it's unlikely to convert those who
like myself found the gameplay from the
first game to be just
uninteresting more pointedly i just feel
like this whole gameplay model is kind
of outdated
there are plenty of games that do
stealth better than this there are
hundreds of games that do exploration
better than this
and there are thousands of games that do
shooting better than this
the world design level design visuals
and animations are
unquestionably cutting edge they're
arguably next-gen
but in my view the gameplay is not the
honest truth is that i was so bored of
this game that were
not reviewing it there is no way i would
have seen it through to its conclusion
especially with a story as bad as this
the last of us too is set some years
after the events of the first game
ellie has grown up and she's different
from the girl you remember
she's darker and fiercer she's done a
lot to survive and it's clearly taken
its toll on her
she's leading a life in jackson when
suddenly a traumatic event forces her to
travel to seattle to seek her vengeance
that's honestly about as much as i can
say here without spoiling things
so how can i explain why i dislike this
story so much without actually
discussing the story
here's how i'll frame it i think there
were four reasons why someone might have
loved the original last of us
some loved it for its gameplay they love
the tenseness of stealth
its commitment to realism the
viciousness of its melee combat and the
genuine choice you had to overcome
challenges in whatever way you saw fit
some loved it for its story it wasn't a
particularly news story but it was
masterfully told
it married a grand quest of world-saving
import with a dense
personal character drama through moments
of breathless adventure and quiet
reflection
it carried a torch of hope into the
darkness that was the post-apocalypse
some most i would argue loved the game
for its characters
each character you met felt so real and
so relatable
all of their choices felt so believable
the fusing of joel and ellie into an
indissoluble unit was
some of the best writing that the medium
of video games had ever hosted
and finally some people loved the game
for its brutal world
the tribalism the factionalism the
cannibalism
the endless brutality the way that
everyone had to regularly pay their
pound of flesh in order to survive
this was a world that were it not for
ellie and the hope she represented
would be endlessly dark and bleak and
hopeless as i've discussed in the
previous section the last of us too
serves up a very similar gameplay
formula so if you loved it for
that then there's a good chance that
you'll enjoy this just as much
in my very personal view very personal
very subjective view
the problem with the last of us too is
that there is no commitment
whatsoever to the story and characters
that so many people fell in love with
this is a petty revenge plot full of
shitty unlikable people
and where most of the main characters
could be swapped out for
any other and it wouldn't make a
difference ellie's story in the first
game
was so unique only she could have had
that journey
here this story is just one of what is
probably
thousands of revenge stories unfolding
in this broken world
it feels dime a dozen and utterly
inconsequential
when it comes to characters i found it
so difficult to connect with any of them
the last of us too feels like a dc movie
where everyone is grim dark all the time
everyone is sad and angry and broken in
the first game
you'd bump into characters who would
make you smile if only for a moment
there's none of that here ellie was
previously this boisterous defiant smart
mouth teenager
she did a lot to level out the overall
tone of the game
with her totally transformed here the
tone is suffocatingly bleak
barring a few flashback sequences the
game just never comes up for air
a central theme of this game is
deconstruction
the game actively tries to deconstruct
your memory of the characters from the
first game
in a way that some will find challenging
and interesting but i find inelegant and
unnecessary
the best parallel i can draw to this
game is the new star wars trilogy
which was intent on challenging and
deconstructing your memory of characters
and events
from the original trilogy if you
appreciated the choices that the new
trilogy made
there's a chance you'll also enjoy the
last of us too
if you feel as though the new trilogy
needlessly tinkered and reframed things
without creating
new things to celebrate and love then i
think you might arrive at the same place
with this game without spoiling any of
the details
much of the game hinges upon the
decisions that ellie makes
i found many of these decisions to be so
unbelievable and so ludicrous that i was
laughing out loud as i watch things
unfold ellie's decisions feel like
they're made in a vacuum
separate from her history her values her
morals or even common sense
there just isn't enough work laid to
justify what she's doing
it very much reminded me of game of
thrones season 8
which is not a flattering comparison the
story also has
deep deep structural issues there's a 10
hour section of the game that feels like
a really prolonged
side quest the purpose of this section
is to give you background into the
characters and world
just as much as the game is trying to
challenge your understanding of ellie
it's also trying to introduce you to new
characters and get you sympathizing with
their perspectives
but i just didn't find any of those
characters or events remotely
interesting
and i was desperate to get back to the
main plot as soon as i could
this game didn't need to be 25 hours
long it could have been a
tight 15 hours and it would have been
far better
and don't get me started on the plot
holes there are so many
gigantic plot holes here i can't
describe them to you without spoiling
the game
but you'll no doubt experience them for
yourself if you choose to play through
it with this
totally different story and these
totally different characters all that's
recognizable from the first game
is the brutal world there's a lot of
suffering porn going on here
just bad thing after bad thing happening
it's
more than what we experienced in the
first game it's intentional of course
the grittier ellie the more personal and
visceral combat
the more narrow and intimate revenge
plot the game is actively
forcing you into a much darker place but
it didn't click with me and i suspect
it won't click with a lot of other
people either there's a quote from the
last of us that goes
when you're lost in the darkness look
for the light the last of us too
is completely lost in the darkness
because there's no light to look for
i'm unsure what prompted naughty dog to
walk away from almost
everything that fans loved about the
first game i know this gamble will pay
off for some but i think a huge
percentage of people will dislike this
intensely the last of us one felt like
the work of a spielberg
who even when he plumbed the deep wells
of human suffering and pain
could still deliver something unifying
and uplifting we may quibble over the
intellectual depths of a spielberg film
but we can all agree that it's made with
the intention of everyone enjoying it on
some level
it's meant to speak to and connect with
everyone the last of us too
feels like the work of a francis ford
coppola or oliver stone
something starker more divisive made to
be mold over and contemplated
it wasn't made to be universally adored
while i appreciate the ambition
i just think there are too many failures
in execution here
to call the experiment a success
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hi there I'm just setting in for the
evening gonna play some video games I'm
a puss 4 well this is how they doing in
the adverts when they give it to the
bloody chick hey Soni maybe you should
pay me some money and I'll do one for
you set a copyright striking me
hi everyone eats as here from Hill
versus babyface yes am I gonna be using
this for today's video it's kind of like
the headphones think of it like the
headphones get excited cuz they're going
to do things with it so anywho I'm on my
purse for and there is a couple of
interesting Oh No I'm up at the top
there's a couple of interesting things
down there for your amusement first of
all we have two copies of The Last of Us
part 2 digitally the digital deluxe
edition for 65 quid
jiya gone mate jog on and we've got the
regular digital edition for 55 great
what year was it 2004 or something where
Microsoft came out and they just like
hey folks the digital age of games is
coming soon you're gonna be able to buy
your games online and it's gonna be so
much cheaper because we don't have
production cost storage costs freight
costs and all that kind of stuff we'll
pass the saving on to you
digital games are more bloody expensive
now than current day when the only thing
you can take is a good screwing by some
company what it's Marvel so we've got
these two digital editions what is so
special about them wow this is a video I
was gonna make yesterday but I had my
stream with Gary for Nerd Roddick so I
thought I'd leave it to today but I
haven't gotten a bat one movie out so I
had to spend this morning too
so let's just go in let's just go in and
let's play a game
can you see anything particularly odd
don't say Ellie please well just look
down at the pre-order and bundle section
and then you see it says coming ladies
19th of June 2020
wait a minute and it's got 778 five-star
ratings come again sir
can i rate this details
no no themes no recommendations that's
great no no no there's big big Neddie no
no but somehow it's managed to acquire
778 five-star ratings now let's put
let's pull out ladies and go into the
digital deluxe edition this one here oh
what a coincidence
has it 1000 oh don't you don't know no
quick get details war I'm not having a
strike singham ooh so this one has a
five-star rating with 1783 reviews that
have come in scratching my head
scratching my head so in total there's
approximately 2500 five-star reviews
which have been placed between both
games a game which is not out for both
versions of the game to be specific
before in game 5 odd weeks or so before
its release
Oh Sony what are you up to you little
scallywags
look there's no way that they've sent
out 2,500 review copies that have all
been reviewed and managed somehow to say
to Sony yay stick a five-star review on
that box that's learned nonsense so this
is clearly Sony fudging they are giving
the game a buffer a five-star buffer now
maybe there's more ratings on this
version than the other version because
there's more pre-orders for this version
than the last version and therefore they
will need to protect this version more
than the other one that's just a working
theory that I'm going with it's not fact
just a working theory I'm going with but
what it means is I imagine you can't
give a rating unless you've purchased
the game so you'd have to physically
purchase it to place a rating so are
they actually concerned that when you
buy the game because they can't be
spammed by trolls outright trolls
because remember folks if you don't like
the lust of his part to you an alt right
ister phob honestly I'm not even joking
that's the narrative that's gonna be
spun it's so funny but it prevents
trolls from putting on putting a bad
review on something they've not
purchased I went through a few games
which I have not purchased to see if I
could leave a review and I couldn't so
you'd have to make a purchase of the
game so they're concerned that people
are actually gonna purchase the game are
gonna be pissed and might start down
voting and then when you've got a buffer
like this then it's gonna protect the
score somewhat now I don't personally
believe that you are gonna be able to
influence anybody's purchasing decision
based off of the rating school I'm not
the other side I got to do I'm so used
to being down here and go not that I
don't think it has much influence at all
I think an absolute mini school of
people miniscule of people will say oh
look I see this game has got a five-star
rating on the PlayStation Store am I
gonna go purchase it now I think more
people are too savvy about that so you
might get a naught point naught
something percent so to me it really
looks like they're just trying to
protect the actual rating of the game
but there's a little bit more it doesn't
stop there which takes us onto the oh
yeah sorry
I've teleported into the bottom left
again hi I can do this once you don't
need to worry about that so it takes us
to this a thumbnail by yellow flash
doing a video about the last was part to
subscribe to a musical people where he
has a she runs the show
heading Last of Us part two and that
thing there of course because as we know
include myself people done plenty of
videos about this lots of footage has
come out about Neil druckmann cockman I
really should say where he's doing
presentations and stuff talking about
how he was influenced greatly and
changed his game because of from this
frequency and that bent things all
falling into plan so this person is
talking about it
they also Lincoln Jeremy from geeks and
gamers as well who's talking about it
very very valid things to discuss and
then here comes Evan Hill who's Evan
Hill he is a level designer at Naughty
Dog for the Last of Us part two and Neal
says Neal did this like five years ago
doesn't matter you only have to meet
somebody once to be influenced by the
and he fully admitted to being
influenced by their videos so he didn't
have to have them stood over his
shoulder telling him what to do
his mind was now set his pathway was now
chosen about which direction he wanted
to go so doesn't matter whether she
visited five years ago or five minutes
ago the damage was done our studio is
vocally slash adamantly progressive it's
funny that I do find this amusing that
when you have the the alt left sorry the
far left and they they talk about vocal
where vocally and adamantly progressive
it's a funny how they demonize everybody
else's politics so if there are people
who are right leaning then they'll just
be immediately deemed a Nazi because the
crazy people me I've sat on the Left all
my life my politics have never changed
but everything's changed around me and
now of calling to Evan I'm gonna be
brandished all right in a moment
remember what I said earlier in the
video oh yes here it comes folks one
tweet we're vocally slash adamantly
progressive and then in a very next
tweet the chud's
are just that obsessive creepy and weird
now coming from afar lefty progressive
that's probably the most ironic thing
I've heard in my in life but never mind
the chug and chug by the way is a slang
word by the left to describe all rights
don't like the last two is part two
[Laughter]
that's why you've got Sony running
around doing soy ops putting up fake
review
who's fake five-star reviews for a game
which isn't even out for five more weeks
because they're so this guy this company
they're so partisan so admittedly
partisan and they're putting out a
partisan game that they know it's going
to get a lot of blowback and that
protected themselves by the ratings and
they're saying that if you dare if you
dare criticize the game you're an
outright Yahtzee pathetic
you work at a triple-a video game studio
your job is to put out entertainment for
the masses you want to create your own
indie studio create all the parties and
games that you want but if you get
blowback the last of is part two based
around the narrative and having seen the
narrative I can see a lot of blowback
from people I can see this being
absolutely fragmenting the fanbase and
you want to come out and brandish people
all right and the Otzi's and stuff get
out of here you're pathetic you did it
to yourself how many times do I have to
say this to customer two companies and
today what they do you did it to
yourself
got nobody else to blame well unless you
want to put that fairly at the feet of
Neil cock Minh that's entirely up to you
oh so there we go folks the shit show
just rolls on with Naughty Dog Sony and
the last of his part two five more weeks
what could possibly go wrong I'm gonna
put money on plenty plenty hope you
enjoyed the vid if you did do give it a
thumbs up and also subscribe to the
channel follow me on social media and
YouTube for live streaming links are in
description box down below and I'll be
back with some more stuff very soon you
take care bye for now
you
[Music]

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